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Fit into what stupid thing?You could always compile them as battle animations and use them instead of battlechars.
No, I meant that you can use battle animation files as battlechars. In the tab of Battle Animation 2 (the battlechars tab) there is minor tab called "Animation type"In that tab you see all the poses and then checkboxes on the right.If you click on a pose such as "Idle stance" you'll see the idle stance of the character. But right to that preview is (probably) Punch A repeating over and over.You can pick a battle animation here to be used instead of a battlechar. So if you take - Eevee for example and place all them poses into a Battle animation sheet you can import it.Then you open up Battle animation, you use the sheet to make all the poses you want. Idle stance, defense ect ect.Next you open up battle animations 2, pick your eevee character , got to "animation type", check the box for Battle Animation and pick the pose you want to represent that .... well that pose.That way you can use much larger sprites for battlers than ordinary.