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Rpg Maker Question
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Topic: Rpg Maker Question (Read 7969 times)
Thiamor
Initiate
Posts: 74
Rpg Maker Question
«
on:
December 27, 2010, 10:05:36 PM »
I know what CBS is, and it can be done with a lot of images and events through RPG Maker 2003. I just recently heard of someone on here mentioning DBS. What does DBS mean and do and where can I find ways of doing this for RPG Maker 2003?
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Rpg Maker Question
«
Reply #1 on:
December 27, 2010, 10:17:04 PM »
DBS is the default battle system in RPG Maker. In other words, the system that you see normally in RPG Maker 2003.
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Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #2 on:
December 27, 2010, 10:21:16 PM »
Ah, I should have not been stupid for something that simple.
Another question. Is it possible to (not during battle event, due to it doesn't allow for direct images to be shown) use outside events (through switches) to have images update every time an enemy attacks, get hurts and so on? Then maybe I can have more custom, interactive-looking battles using the default battle screen.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Rpg Maker Question
«
Reply #3 on:
December 27, 2010, 11:12:22 PM »
Common events are pretty useful for updating the interface such as HP bar, mana, exp gauge ect ect.
More local interfaces can be used with map events. But my suggestion is common events. They rock.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #4 on:
December 28, 2010, 12:37:34 AM »
On my other computer, I have HP bars on the map screen, that shows your face, the top bar for HP, the bottom bar for MP and your level. I planned on having events for minimum HP all the way to medium and then all the way to Max, and shows it going down when hurt as it updates using the Parallel Process events.
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Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #5 on:
December 28, 2010, 01:52:52 AM »
It seems it wont allow me to have the in game events turn on the switch on the common events that shows the image. It gives no error, but shows no image during the battle in the DBS. Any ideas, guides, advice that I could use to help me get this to work? Maybe even an event idea to allow it to work every time a monster is hit and does regular magic? I don't know if there is a way, if none at all.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Rpg Maker Question
«
Reply #6 on:
December 28, 2010, 02:08:45 AM »
What does your coding look like?
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Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #7 on:
December 28, 2010, 03:06:27 AM »
I got the event on to show an image (image is valid) and the thing for the switch to access. The list with numbers. I name it, have my in battle events to turn on the switch, and it does nothing. Not even on Parallel or Auto.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Rpg Maker Question
«
Reply #8 on:
December 28, 2010, 03:28:30 AM »
Can you show us a screen shot of what you are trying to do? (A shot of the event's coding. That way we can see exactly your train of thought)
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Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #9 on:
December 28, 2010, 04:59:44 AM »
When I have time. Sure.
But I'll explain it this way firstly:
(event name)
(name) (Trigger) (Trigger Switch:3)
> Show Image
(battle)
(Trigger Switch 3 on) when 0 turns made. 0 makes it instantly start up whatever is on there.
Basically that is it. Nothing else added. That simple.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Rpg Maker Question
«
Reply #10 on:
December 28, 2010, 06:35:39 AM »
Ah. I see. I've tried it as well. You could try and use a battle animation. Not sure how well it would work.
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Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #11 on:
December 28, 2010, 06:48:35 AM »
It'd show the monster and the picture for it, though, and if you do, you'd have to copy the background of the fight so it'd not look thrown on there. I'm sure there is a way for the picture events, just not sure how to do it. Must be a way.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Rpg Maker Question
«
Reply #12 on:
December 28, 2010, 07:28:49 AM »
I'm afraid that pictures cannot be shown during battles in the DBS. I think someone tried this some time back.
The most useful way of doing cool hp bars was adding the face icon from the hp bar as the character's faceset and then using the "Gauge" style (Battle layout) which displays the faceset of characters and then the hp and mp bar on the right of the portrait.
So give that System2 file a go to make it look like the interface you already have.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Thiamor
Initiate
Posts: 74
Re: Rpg Maker Question
«
Reply #13 on:
December 28, 2010, 08:11:46 AM »
Though the thing is I don't need HP bars. I'd not want to use Battle Animations though I may have to. I don't know why they didn't think ahead to allow people to do the image showing command for battles, or to allow monsters to also use Battle Character-sets, and you choose what animation they do for attacking, defending, items, magic and standing. Then it'd at least be more interactive.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Rpg Maker Question
«
Reply #14 on:
December 28, 2010, 08:44:59 AM »
Well, they sort've did in the newer RPG makers by allowing ruby scripting.
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