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Author Topic: Sozora's Labyrinth  (Read 31510 times)

Offline fruckert

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Re: Sozora's Labyrinth
« Reply #15 on: February 18, 2011, 06:10:55 AM »
I'm going to have to try this sometime soon.
It looks pretty damn great.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #16 on: February 23, 2011, 04:30:15 AM »
*Post removed because I was too lazy to move images and the updated version of the sprite is available a few posts farther.*
« Last Edit: March 03, 2011, 05:08:42 AM by Miracle »
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Offline coreystranick

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Re: Sozora's Labyrinth
« Reply #17 on: February 23, 2011, 05:38:20 PM »
I think the shading on the skirt could use a little teaking, not bad but it looks (to me) like there is something missing.. It looks great though.
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #18 on: February 23, 2011, 07:03:06 PM »
Bahaha thanks Corey. I really hate this sprite for some reason. I think she just looks dwarfed. I probably will try to re-do it some other time. ^^ Thank you for your feedback~
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Offline Valiere

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Re: Sozora's Labyrinth
« Reply #19 on: February 25, 2011, 07:28:39 AM »
The golden hairpin is a bit dully-colored. Should look a bit more....golden. Without seeing the rest of the legs/feet, it's hard to gauge them. It's all right to not draw the knees, so long as you keep that style going with the arms too (wobbly, no elbow), which you seem to be doing already.

If you outline one thing, make sure you outline everything. The dress and legs aren't outlined.

And be ready to animate their hair moving during animations and possibly blowing in the wind. It's a pain but will look really impressive in the final product.
« Last Edit: February 25, 2011, 07:35:38 AM by Valiere »
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #20 on: February 25, 2011, 09:44:52 PM »
*Just another older post. Ignore this, I was too lazy to move the images, 'specially 'cause it was just a WIP*
« Last Edit: March 03, 2011, 05:10:35 AM by Miracle »
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Offline PROGUY

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Re: Sozora's Labyrinth
« Reply #21 on: February 26, 2011, 06:26:35 AM »
Compared with the last picture, the legs and feet have improved a lot and fits with the rest of the top. However I'm unsure and annoyed that her arms look like they are connected to each other.
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #22 on: February 26, 2011, 06:28:48 AM »
hurr durr yeah I got a lotta comments about the arms Dx I guess I really will have to fix those

Thanks, you guys. You've all been really helpful ^^
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #23 on: March 01, 2011, 01:15:38 AM »
--Not big enough to qualify as a full update

Here's a badly done skirt animation.

I've never animated a sprite before.
Definitely not going to keep this animation.

Hair will be animated later.
« Last Edit: March 03, 2011, 05:11:01 AM by Miracle »
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #24 on: March 01, 2011, 01:35:41 AM »
KEEP THAT ANIMATION. That's a really good skirt animation!
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #25 on: March 01, 2011, 01:40:08 AM »
Quote from: lucas_irineu on March 01, 2011, 01:26:36 AM
The skirt actually looks great. But if the rest is not animated, it looks really stiff, since things don't usually move on their own while the rest is perfectly frozen in place.

Yeah, I'll definitely animate the hair and sleeves next.

Quote from: SaiKar on March 01, 2011, 01:35:41 AM
KEEP THAT ANIMATION. That's a really good skirt animation!

Wow I got a total of five replies telling me the skirt doesn't look bad. 0-0 I guess that means I'll keep it?
But I don't wanna Dx

Curse you RM communities, you always make me change my mind Dx<
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Offline fruckert

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Re: Sozora's Labyrinth
« Reply #26 on: March 01, 2011, 02:15:39 AM »
All five guys who said it looked bad don't know what they're talking about. ed: oops, misread.
It looks great.

Also, you're going to want to do some minute "twitching" with the body, just to keep the level of detail consistent.
Or not.
Just try things out, that's usually where great art comes from.
****ing around and trying new ****.

Swear word.
« Last Edit: March 01, 2011, 02:33:29 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #27 on: March 01, 2011, 03:30:40 AM »
I was thinking of having her slide her legs back in forth, while staying in position. Sort of like a swaying motion.
How's that sound?

Oh, and do the arms look better? ^^
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Offline carmen

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Re: Sozora's Labyrinth
« Reply #28 on: March 01, 2011, 08:56:25 AM »
Holy wow that looks awesome! I can't wait to play~
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #29 on: March 03, 2011, 05:01:48 AM »
Hey, so RMN is shutting down :( That means that almost every one of my images will be erased in April.
So, while I was moving all my pictures I found an update that I didn't post here :D

UPDATE -- **

Yeah, so, this is a pretty boring but necessary update. The game's going fine, just doing a little bit of mapping. If there are any glaring flaws, or if you have tips for my improvement, just tell me :D

No events yet. I want all the coding to be reasonably clean, and with running, lighting, all those CMSs and the
ability to use OverWorld Spell Cards in any outdoor map it probably will be a major headache. >_>

Yeah, like, don't hesitate to tell me if some mapping issue comes up, 'cause I kinda need to know ^^


Ulidama's secluded forest chateau


Jean Sozora's house


Armory in the nearby town of Laconia

So, yeah, make sure to tell me if there are any issues with the maps~ Thanks ^^

--Miracle

Long live SL >>b
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