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It's been quite a while since I've touched that, but the shader's in GLSL and the engine's in C#.Not that anybody really cares but I've been working on this thing in PICO-8 lately:Just a little zelda roguelike thing.
Playing around with normal maps.It'll be cooler when the environment is in.
Yeah, sure, whatever.
Yeah, I like how simple - yet obvious - the graphics are. Important for a game like that IMO.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Well, you've got the floor and ceiling sharing a single color, so you're not too far off from Wolf3D standards.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game
Looks awesome as usual! Just out of curiosity, how did you go about this? Did you use any libraries or did you type it all upyourself in Monogame? Did you use raycasting etc? I often code in XNA and picked up Aseprite a while ago, so I fancied a try at making a horror arena shooter type game using the old Wolf/DOOM graphical style with billboard sprites and 16-bit sprites and this is the sort of thing I'd like to make.
Thanks for the pointers! I'mma try and something like your demo working this week if possible. I'm super impressed anyway,so keep me in the loop as I'd like to see what you come up with.