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Charas-Project
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RM2k/3 Patches and Utilities
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Topic: RM2k/3 Patches and Utilities (Read 89933 times)
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: RM2k/3 Patches and Utilities
«
Reply #15 on:
August 14, 2012, 06:57:31 PM »
I don't believe you can, it uses whatever font you've chosen as default. Which with Hyper patch you can change to whatever you want. That would be very nice though, to be able to use different fonts for different text lines.
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Captain Obvious
Robot dragon weird thing
Initiate
Posts: 40
Re: RM2k/3 Patches and Utilities
«
Reply #16 on:
November 04, 2012, 07:00:33 AM »
I know this is a big bump... but well, I've read about these and noticed one that caught my attention, namely RMRecker.
Is there anyone who has tried using it before the link went dead? I wonder if it can edit damage calculations (most notably for skills) and other such things. Basically, just want to know what it can do and if the link can be made non-dead.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: RM2k/3 Patches and Utilities
«
Reply #17 on:
November 05, 2012, 06:30:13 PM »
Sorryyyy... I kinda dropped of the face of the earth when it came to RPG maker and completely forgot about this... I'll get that program uploaded somewhere eventually. Promise. Just have Lucas stalk me on facebook to do it.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: RM2k/3 Patches and Utilities
«
Reply #18 on:
November 22, 2012, 04:56:13 PM »
Rmrecker is a graphics utility only. It edits graphics in rm2k3 you wouldnt be able to normally. It does not edit anything else. Sorry man.
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Terrorantula
Initiate
Posts: 7
Re: RM2k/3 Patches and Utilities
«
Reply #19 on:
January 11, 2013, 10:52:36 PM »
*Raise* I was never quite clear if it was possible to pre-patch the default Rmexe with one of these. . . it would for example be useful to have reflect bugs automatically fixed in any game you downloaded or made.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: RM2k/3 Patches and Utilities
«
Reply #20 on:
January 12, 2013, 07:34:01 PM »
There is a patch for the reflect bug. Any and all patches stay with your game, even when you zipthem and upload it to a filesharing site.
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RPG_RT4143
Initiate
Posts: 3
Re: RM2k/3 Patches and Utilities
«
Reply #21 on:
June 25, 2013, 11:21:03 AM »
Can someone tell me how to work Powermode? I'm trying to make a title screen but I don't know how to use the load and exit part. Someone please tell me.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: RM2k/3 Patches and Utilities
«
Reply #22 on:
June 28, 2013, 12:08:20 AM »
Hm, that is a good question, I've never used the patch and reading the readme isn't too big of a help. I'm assuming that what you do is change the variable 255 to 1 and see if that opens the load screen. You must have a saved game first though.
So, just go through the title screen choose your new game option and then save as soon as you can, exit the game and then reopen and see if what I said works. According to the readme, change var:255 to 1 to open save states, and variable 256 to exit back to windows.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: RM2k/3 Patches and Utilities
«
Reply #23 on:
November 19, 2013, 06:43:45 PM »
Added a link to Dynrpg.
Logged
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: RM2k/3 Patches and Utilities
«
Reply #24 on:
November 19, 2013, 07:17:54 PM »
ResHack's link doesn't work. It seems quite useful but sadly there is no download. :/
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Hence nothing remains except for our regrets...
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: RM2k/3 Patches and Utilities
«
Reply #25 on:
June 04, 2014, 02:29:02 AM »
Totes dropped the ball on this thread. You should be able to find all of these with a quick google search. Also added a new resource,
http://www.bfxr.net/
, which is on online sound effect creator.
Logged
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: RM2k/3 Patches and Utilities
«
Reply #26 on:
June 04, 2014, 08:50:28 AM »
I used the ResHack just now, other than that the only one I used was the auto enter/title screen skip patch.
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Hence nothing remains except for our regrets...
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twinkle123
Initiate
Posts: 2
Re: RM2k/3 Patches and Utilities
«
Reply #27 on:
September 08, 2014, 01:15:07 AM »
Hello,
I can't find a working link to the font fix. I downloaded the rpg2k on my new computer and darned if the font isn't just amazingly thick in the message box! Can someone direct me to a working link? Thanks,
parisfrance2004
by the way these verification letters are hard to read.
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Donut
Associate
Posts: 290
Meh
Re: RM2k/3 Patches and Utilities
«
Reply #28 on:
September 24, 2019, 08:14:22 AM »
Hey guys,
A quick message since I think this is the right place to put it. A japanese guy is making improvement patches on the official RM2k3 , it's called RM2k3 MANIACS. So far a few great things have been implemented such as mouse recognition, blending modes, picture rotation, modification to the battle commands.
There's a huge changelog here:
https://github.com/EasyRPG/Player/issues/1818
and the official website in Japanese is here:
https://bingshan1024.github.io/steam2003_maniacs/
For installation there's a forum post on RMN:
https://rpgmaker.net/forums/topics/24260/?p=1#posts
It is so far unclear if this works only with the steam install (which it seems to suggest) or also with the official standalone version, I hope it does or that'd be very unfair.
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[My stuff]
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: RM2k/3 Patches and Utilities
«
Reply #29 on:
September 24, 2019, 05:14:00 PM »
Good find, interested in seeing what else will happen since they seem to have abandoned the steam version again.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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RM2k/3 Patches and Utilities