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Finally got around to playing this. MAN, this is one moody game. I felt like I was just wandering aimlessly, but apparently I was doing everything correctly. It is HARD to keep that illusion of a big open world while still keeping players on the right path. Major props there.My character was nekked for a while and I'm not sure how I really feel about that. I think it would be better to place them in some undies at least.I liked how my mutations gave me specific events. I chose healer and psychic and both of those got me one of those useful bottles.Scavening was okay. It was neat to look around so much when normal games don't even give you the option, but it got kind of repetative, and by the end I wasn't really getting anything all that useful from scavening around anyway. Battles were... iffy. At the beginning when I was alone I could barely hurt anything and there was no run option. After I got my party, I beat enemies into submission with physical attacks with no problem. Then I went down to the lower level (ignorning the warning) and got slaughtered in my first random battle. I didn't even kill one of the four enemies that attacked me before losing. The mutations seemed rather unhelpful - either fights were easy enough that I didn't need them, or they were too hard that they wouldn't let me win even if I tried spamming them.Was I supposed to level up or something before going down? I only fought like 4 fights in the whole demo due to the (THANKFULLY) low encounter rate. I didn't realize I'd have to grind that early on simply to survive. Or am I missing something else?Will try again later, I guess.Still pretty fun. I think it just needs slightly more play polishing. Everything else - the mood, the characters, the art and music - is essentially perfect.