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Charas-Project
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Topic: Text Change (Read 2746 times)
ninji
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Associate
Posts: 139
Trevor's name in Japan is Ralph. Wait, what!?
Text Change
«
on:
June 30, 2011, 05:26:39 PM »
Anybody have any idea how to change the text in RM2K3?
I'd like someway to implement this text into the engine.
I ask this as the RPG I'm working on is 8bit, and I'd like an 8bit style text, like the one in the picture above. But the one in RM2K3 is multiple colors and the letters stick to each other.
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<br />
I bet you're wondering, if I have a full team of people to help me on my RPGs, how come they don't look too good?
MEMBERS: Me, higeki, sieku, yulia455, zaurask, JUNTAO, kuma, 5n4k3, Valo, and Don Pueblo
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Text Change
«
Reply #1 on:
June 30, 2011, 07:38:02 PM »
I remember there being something for what you mentioned. I bet Dren stumbled across something of the kind.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
ninji
Member
Associate
Posts: 139
Trevor's name in Japan is Ralph. Wait, what!?
Re: Text Change
«
Reply #2 on:
July 01, 2011, 02:02:35 AM »
It didn't look like it changed down to one color. That's what I'm trying to achieve. And get a bigger text, since NES-styled games don't have tiny text.
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<br />
I bet you're wondering, if I have a full team of people to help me on my RPGs, how come they don't look too good?
MEMBERS: Me, higeki, sieku, yulia455, zaurask, JUNTAO, kuma, 5n4k3, Valo, and Don Pueblo
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