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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Lastly, my biggest supporting play tester keeps telling me that I need a heal spell or item in the game. I don't really want to code items at this point (mostly because of the menu associated work they come with), so I thought long and hard and figured that I could make the sword arts into the extra spells I need. So, every element will have two sword arts... one for targeting enemies, and one for targeting yourself. During the time period you have to position the spell, if you are in the spell ring by the end of the targeting period, then a different spell will go off. Probably will be something like...Ice: Heals HP, maybe remove status effects too.Fire: Inflicts self with burning. (for potential puzzle solving goodness)Wind: Temporarily increases hero slash range by a large amount.Pierce (which I may remake visually into earth at some point): fudge if I know. Open to suggestions.
Sounds like a great idea, Don't suppose you could make the pierce element give you the ability to reflect projectiles for puzzle solving or just a spiky shield that hurts enemies that walk into you like 1-3 times?