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Author Topic: Godsent  (Read 79344 times)

Offline Momeka

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Re: Godsent
« Reply #105 on: February 10, 2014, 10:01:46 AM »
Glad to see you're still working on it.
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Offline Moosetroop11

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Re: Godsent
« Reply #106 on: February 16, 2014, 10:55:08 PM »
I too am still interested : ) Do you have a schedule or are your just poodling along at what pace you have time for?
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Offline Meiscool

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Re: Godsent
« Reply #107 on: February 18, 2014, 12:07:55 AM »
Doing my best to just find time to work on it here and there. No schedule since I can't seem to keep to one when it comes to planned releases. My biggest 'easily attainable 'goal atm is to release a vid similar to the one on the main page of my work over the pass half-year.
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Offline Meiscool

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Re: Godsent
« Reply #108 on: March 10, 2014, 12:19:21 AM »
So, worked on the game quite a bit last night and this morning.
Did quite a bit too! Redesigned swimming and climbing to be more easily detected and fluid (You can go straight from attacking to swimming and climb out of the water with no funny/choppy animations now essentially).
Mapped a bit.
Most importantly, made my title screen:

Using a patch I made a fully animated title screen. The title screen will more than likely have multiple backgrounds of various important places in the game, and above is one.
Using the pacth comes with a bit of bugs (the loading screen gets fuzzy if you try to load save file 4 or more, but will still load it ok, just look fuzzy for a bit), but I feel its worth it.
Hopefully will get more done, including another video, soon.
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Offline Felix-0

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Re: Godsent
« Reply #109 on: March 10, 2014, 03:47:43 AM »
I'm excited. I really wanna see a testplay of a recent release. Other than that, the title screen is very crisp and fantastic.
Is it gonna be slightly animated?
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Offline Meiscool

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Re: Godsent
« Reply #110 on: March 10, 2014, 04:00:37 AM »
Moving water, character, jumping fish, falling leaves, and dragon flying in the distance.
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Offline Felix-0

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Re: Godsent
« Reply #111 on: March 10, 2014, 04:41:40 AM »
Quote from: Meiscool on March 10, 2014, 04:00:37 AM
Moving water, character, jumping fish, falling leaves, and dragon flying in the distance.
always perfect, you should make a .gif of it if you can.
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Offline Meiscool

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Re: Godsent
« Reply #112 on: March 21, 2014, 08:21:59 PM »
It doesn't fit into a gif very well, but I did make a vid of it.
Here ya are:
Title Screen

Last 10 seconds or so have a bit of gameplay. Other than that the video is only the title screen.
« Last Edit: March 21, 2014, 08:24:00 PM by Meiscool »
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Offline A Forgotten Legend

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Re: Godsent
« Reply #113 on: March 22, 2014, 09:02:49 PM »
I love the title screen patch.  Makes it seem less like it came from the rpg maker engine and more like a real game.  Probably one of my favorite patches.  The artwork for your game is just fantastic and it's great to come back to charas every once in a while and see it progressing.  Great job, Meis!
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Offline Prpl_Mage

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Re: Godsent
« Reply #114 on: March 22, 2014, 09:34:33 PM »
That animated title screen gave me some serious deja vu feelings. Need to figure out what that is.

Looking great though
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Offline StarDragonJP

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Re: Godsent
« Reply #115 on: March 25, 2014, 06:31:34 PM »
Quote from: Prpl_Mage on March 22, 2014, 09:34:33 PM
That animated title screen gave me some serious deja vu feelings. Need to figure out what that is.
It kinda makes me think of the SaGa Frontier title screen.
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Offline drenrin2120

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Re: Godsent
« Reply #116 on: March 26, 2014, 05:34:36 PM »
Damn, Meis, that is a beautiful title screen.

Check out this guys plugins, he's got some great stuff for custom save/load menus using global variables. Pretty straightforward.
http://rpgmaker.net/users/PepsiOtaku/
« Last Edit: March 26, 2014, 05:37:11 PM by drenrin2120 »
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Offline Meiscool

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Re: Godsent
« Reply #117 on: March 29, 2014, 10:20:50 AM »
I wasn't aware that so many nifty plugins for Dynrpg have been made o_O

If I decide to use Dynrpg on this project I'll definitely use the custom save loading.

Smallish update: Completed another puzzle today, a mini boss, and added some new additions to typical gameplay.

Enemy caused recoil is now received on hit by the enemy. Most enemies will not give recoil; only hard hitting attacks will cause recoil. Strong recoil will cause the character to fall. Recoil doesn't stack, so you most likely won't get stuck getting whacked forever by multiple enemies.
Self recoil is recoil now caused by the player attacking something (such as a heavy knight or giant stone enemy). The idea is that the heavy enemy shouldn't be moving, but the player. Causes the player to be bounced away from the enemy zelda-style.
Revised fall duration (now shorter) and character slides while falling.
Breakables: zelda-style bushes now make appearances on occasion. Can be broken with sword or magic. Some bushes can only be broken with a powerful attack (not just normal swings).
Swimming: Not real major, but fixed an animation bug that caused the player to look like she was very quickly switching between swimming and walking when near the edge of water.
Fire projectiles can light some candles/braziers on fire. Gonna be pretty specific on what can and cannot be lit.
Damage floors created. Currently only have spikes that deal damage, but the potential for lava/poisoned swamps, etc. is there.

Also, it occurs to me that I haven't posted many screens lately... so here is a variety of ones from areas I've worked on since the lacks of posts between August and Feb.





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Offline Archem

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Re: Godsent
« Reply #118 on: March 29, 2014, 04:04:47 PM »
Looks great, as always.
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Offline DragonBlaze

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Re: Godsent
« Reply #119 on: March 29, 2014, 09:37:03 PM »
The more I see of this game, the harder it is to believe that it was made in rm2k3 and not professionally.
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