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Charas-Project
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Critical Hit Multiplier Help
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Topic: Critical Hit Multiplier Help (Read 4002 times)
daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
Critical Hit Multiplier Help
«
on:
January 09, 2013, 07:13:10 AM »
Yo bonhomies! Is there a way to change the critical hit damage multiplier from x3 to only x2 on RM2k3?? Thanks!
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Critical Hit Multiplier Help
«
Reply #1 on:
January 09, 2013, 09:55:19 AM »
Nope. :\ sorry. And with the target event commands the way they are set up in rm2k3, eventing this is most likely not possible too.
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daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
Re: Critical Hit Multiplier Help
«
Reply #2 on:
January 09, 2013, 05:35:04 PM »
oh well, not a big deal. Thanks
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Critical Hit Multiplier Help
«
Reply #3 on:
January 09, 2013, 08:32:26 PM »
Yeah, the 3x critical hit thing is obnoxious. Again, I don't know what enterbrain was thinking when they made rm2k3, so many little problems such as this.
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daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
Re: Critical Hit Multiplier Help
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Reply #4 on:
January 10, 2013, 01:16:48 AM »
Maybe it was rushed haha. For my game it kinda of decreases the difficulty of my game, but it's no biggie. I could release the demo whenever I want, kind of wanted to have my own field music before I do but I can't think of anything!
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Critical Hit Multiplier Help
«
Reply #5 on:
January 10, 2013, 02:44:26 AM »
Yeah, I remember reading somewhere that they hired a new development team to work on rm2k3. Using rm2k as a base they just kind mickey moused in the new features. I've heard a lot from programmers who have looked at the rm2k3 code that it's just all a tangled mess. Also, I don't know how Critical hit chances are handled, I think there's a way to remove it all together, you'd have to look up the formula used and see where you could throw in a 0 or something.
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Critical Hit Multiplier Help