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Nice to meet you dude! I've barely been on these forums recently because activity has seemed rather scarce and people don't really tend tomake games as much, which used to rope me in. I'm working in XNA these days, so I may message you if I get stuck on a few things (mainlycameras and matrices)
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Finite state machine design is something that I've been having quite a bit of trouble with lately.The language is C# using MonoGame (because XNA is getting shut down and I want to be multi platform), but the important bit is the theory. I can read basically any C family language.I'm also going to check out that cameras and matrices thing because I'm not great at those either.
From what I gathered, and Momeka might have to correct me here, is that they abandoned the development of XNA, meaning you can still create games for current platforms but that future platforms (Windows 9 and the new Xbox) will not support it and no further updates will be released. So you can still use it to make games.MonoGame is an open source implementation of XNA 4.0 (says their site), meaning it's legal and free to use. Support on this is separate from XNA and I'm expecting it will be continued considering the nice solution it forms for multi-platform development.