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All right, so if we end up with more than 4, then some will have to leave or make that Teleporter thing like they have in FF
i know there's a tutorial for it somewhere. It just seemed like too much of a hassle at the time for me to add it lol
I can add one that is a synch to use. I used a variation of it for the Steampunk Chain Game and still use a version for my other games. It uses telaporting points to swtich between a recalled position and a map with all the charactersthat have been unlocked so far. Simple code really and easy enough to modify.
Where do you work?
I do, I guess if the Momeka wants a summary of what happens, I can PM them,
Nah, I rather work blind.
I planned on making essentially the same thing, if you want to send me the code for that I can include it with chapter 1. Otherwise, being a professional software engineer, I'm confident that I can code one up pretty quickly, and if anyone would like to expand upon it later, they can.
Sorry for the wait, battlechar is done. The two attacking animations should work pretty well with any weapon that follows the RTP model. Although, y'know. They will be kinda big for a charsized battle.