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I've played through the bits so far. DB, you start the game perfectly and really set up the world etc, and Red Fox and Drace... Good god! So awesome.One question without trawling the thread... The battlechars aren't supposed to be finished yet, right? Because there's only one class and it looks like the main character. Certainly makes battles a drag.
Yep that'll do. In fact it'll be more than helpful. ^_^
Hey DB, gonna make those two into battlechars me think. Anything to add about them regarding how their movements should be?
Thanks Yeah the battle characters are definitely unfinished, it was either reuse the same custom one for the other characters or use RTP battlers for the other characters (temporally), but then the other characters would seem to be giants compared to Jack. The battles themselves were made very quickly (about 20 mins for all the spells and monsters) because I ran out of time. I highly suggest if someone has the time to make the battles a bit more interesting and balanced, go ahead and do it. Even for my 'boss' creatures I tried to add variability to their actions, but it seems that I'm so unused to the default battle system that I can't make the battles go how I planned them to Alright sounds good. A lot of the poses go over the size of a normal sprite, so they span several charsets. If there is an overflow, they'll be in the same row/column on the next charset. Some assembly required :pKyruto:Yara:
Oho awesome! Thanks DB. X3 Should be able to make lovely battle animation weapons for these guys! As for the RT replacements why not use Insane JP's or XJerico's as stand ins? In fact recently I've been wondering why nobody realizes we have sprite size battlers in variety of flavors in the resources. I suppose it's the fact I only remember them because he was my sensei for a bit and they're my favorite sprite sized battler.
I decided to reuse the same battle chars instead of battle chars that were sorta similar to encourage the creation of custom battlers instead of using 'good enough' battlers :pIf it helps, I have a few more poses for Yara, mainly just her spear at different angles.
XD I hadn't thought of it it that way, but I suppose it is possible people would become complacent. No need to worry about that from me. Working a little sprite here and there. even sketched some mini drawings in my notebook.Though I'll likely have to adapt anything I make so I have a few varried models. I defiantly know I want to do the non-human character of the cast if somebody hasn't done that already.Oh and I'll compare those to the ones I have on file, though with the spears I'll likely have to remake them from scratch. ^^; Hate to with that awesome Final Fantasy-esque weapon she's got though o.O I'm sure mine will only look bad by comparison.
I envy all of your artistic and sprite making skills lol Edit:I wanna hear some of the music Dr. Ace created. Are they midis or mp3s? I like hearing new game tunes.
So, I did the mage guy person. Tried to use as many of the poses DB had made, attacking animations work but they look slightly wonky with the hand palcement vs weapon placement.
Sounds good. I'll have to try .wav its just finale's .wav were freakin huge! Like 20+ mb so i'll have to convert them to make them smaller.
That's why I do usually use mp3s, but the small section of silence at the start of an mp3 is so annoying. Luckily, most engines do support choosing how to loop a song, so you can skip the silence. But yeah, most audio designers, from what I gather, prefer oggs or wavs.