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Page 1<>Message: Would you like an apple?<>Show Choices: Yes/No: [Yes] handler <>Message: Here's your apple! <>Change Items: Apple 1 Add <>Switch Operation: [0001: Apple Received] ON <>: [No] Handler <>Message: Come back if you want an apple! <>: End<>
Page 2<>Message: You already have an apple!
: [No] Handler <>Message: Come back if you want an apple! <>Switch Operation: [0002: Apple Rejected] ON: End<>
Page 1<>Branch if Switch [0002:Apple Rejected] is ON <>Message: Oh, so now you want an apple?: End<>Message: Would you like an apple?<>Show Choices: Yes/No: [Yes] handler <>Message: Here's your apple! <>Change Items: Apple 1 Add <>Switch Operation: [0001: Apple Received] ON <>: [No] Handler <>Message: Come back if you want an apple! <>: End<>
like stringing my story line events together or do I just make separate story events that point the player to the next event in the story?