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Charas-Project
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Reveiw of new 2k3
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Topic: Reveiw of new 2k3 (Read 13868 times)
Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Reveiw of new 2k3
«
on:
August 15, 2015, 09:12:41 PM »
Pssffttt!! XP Worthless! It's just the regular system with some features changed WHICH HURTS YOUR PROJECTS that use RTP animations previously. My Misadventures may be ruined now. T_T I haven't confirmed that it can import bigger sprites but so far? Just the 2k3 with some changes to the names of essential files that can damage your games. Yay so happy. XP
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Reveiw of new 2k3
«
Reply #1 on:
August 16, 2015, 08:51:00 AM »
It's exactly the same but legit. I thought we covered this in the thread earlier.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Reveiw of new 2k3
«
Reply #2 on:
August 16, 2015, 03:55:38 PM »
Part of me wants to go back to good old rm2k3! The appeal of not having to do everything manually is just too great.
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Reveiw of new 2k3
«
Reply #3 on:
August 17, 2015, 06:31:45 AM »
Yeah... Kinda like purp said. They werent trying to redesign 12 year old software, just satisfy the english communities desire for a legit copy of rm2k3. Which is cool, you could conceivably release legal commercial versions of past projects now. Also, dynrpg 0.3 will be pretty ****ing cool and totally legal.
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Reveiw of new 2k3
«
Reply #4 on:
August 17, 2015, 03:27:03 PM »
Oh wow. I gave up on Quasi because I wanted to release it commercially and thought it was too ambitious.
Still, I doubt someone would pay real money for a game created in that engine!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Reveiw of new 2k3
«
Reply #5 on:
August 17, 2015, 04:57:39 PM »
If people are willing to pay like $18 for an XP/VX game using the default graphics and battle system then I'm pretty sure they would cash out on some of our stuff.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Reveiw of new 2k3
«
Reply #6 on:
August 18, 2015, 12:07:36 AM »
With recent updates, I noticed that dynrpg works with the new rpg maker projects- and honestly, I'm having less issues with systems freaking out and events that should work not working. I transitioned with only positive results. I think you just have bad luck Fish.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Reveiw of new 2k3
«
Reply #7 on:
August 18, 2015, 12:16:28 AM »
Wait, dyn works with the new 2k3?
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Reveiw of new 2k3
«
Reply #8 on:
August 19, 2015, 10:58:08 PM »
I guess that it does now? I had to go to an older version of the rpg_rt file the other day (the most recent one I had didn't have the dynrpg on it anymore) and I noticed that the dynrpg logo came up during playtesting and the plug-ins I had worked. I also recently switched to windows 10, not that I think that did it, but it was after that I noticed. Maybe check to see if your rm2k3 is the most recent version on steam?
Something that has been bugging me though is that when I edit projects in rm2009 I can only get up to 50 pictures, whereas in the new rm2k3 I can get past that limit but I can't access the subfolders I created in rm2009 so I have to go back in forth. It adds a bit of wasting your time to the process if you have to do a lot of that.
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Donut
Associate
Posts: 290
Meh
Re: Reveiw of new 2k3
«
Reply #9 on:
August 20, 2015, 07:15:37 AM »
I tried using dynRPG with the official version (non-steam one though), all it did was corrupt my data. Good thing I had a backup =)
I'm quite happy with this official release, it corrects a lot of bugs from the old translated one, especially the loop problems. Other than that, yeah, it's pretty much the same.
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[My stuff]
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Reveiw of new 2k3
«
Reply #10 on:
August 20, 2015, 07:54:28 AM »
Thats how I thought dyn worked with the new release!
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
Re: Reveiw of new 2k3
«
Reply #11 on:
August 20, 2015, 05:20:28 PM »
The steam version is nice, just 10 years late. I may try making a short game with it outside of the chain game. The scripts are color coded by command, which is really nice, the fonts are nicer, more than 50 pictures <3, and it seems to run a bit better.
What the hell is dynRPG?
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Reveiw of new 2k3
«
Reply #12 on:
August 20, 2015, 08:57:05 PM »
http://rpgmaker.net/forums/topics/10254/
Boom.
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
Re: Reveiw of new 2k3
«
Reply #13 on:
August 24, 2015, 06:22:18 AM »
How did I not know about that before??
Has anyone else noticed issues with saves from the steam version of rm2k3? I've noticed that it does not seem to pick up the changes on the current map when I load a game, but it'll pick up the changes when I start a new game.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Reveiw of new 2k3
«
Reply #14 on:
August 24, 2015, 07:26:27 PM »
Events that are "erased" are reloaded once you edit a map. Is that it?
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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Reveiw of new 2k3