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I'm considering changing things up by using the class system so a character does 'guns' and then has a battlechar with guns, and then gets to a certain level and learns the aim skill and then if they change to class 'knifes' they're able to aim with knives if they want, and their battlechar has a knife. Dunno if that would end up being unnecessary work...
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Should we have a project name for this btw?
Thanks!I was keen on the main character having a pickaxe as if he's about to go mining for gold, the old dude having two pistols, and the woman since she's a mage she could just have some token weapon like whipping a handkerchief but she'll mainly be casting spells.Handkerchiefs are quite old school and they could get fancy embroidered and give magic boosts etc so it might be a nice weapon type.
Oh and I hate to add to this WoT but we should experiment with a CMS for items as the one thing I hated replaying SV was digging for The Unity Charm. Should at least have a sub pouch that contains key items and useful reused things.