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Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Interested to see what you choose to do with the battles as it looks somewhat traditional rpg-ish with that screen transition, which I wasn't expecting.
Finished the Game Over screen. Unsure about the animated silhouettes or if I should keep them static.
Yeah, been debating what to do with it. Was thinking about something more active like a rail shooter or something. But right now I'm more leaning towards classic rpg battle, kinda like Sweet Home for the nes.
Why not try something similar to what you did in Fungal Lord?
Leaning towards rpg, think it would work well with the limited resource management, and been wanting to try to do one for a while. Going to be stupid simplified though and no level up through battling it. Instead becoming stronger will be tied to exploration and the resource management. No equipment neither, most of the damage things will be through upgrading your cyborg arm and using one time items.
Still need to tweak the aniamtion a bit
I assume you also have some plan for weaknesses and such so that some of those items are really great against certain enemies.