New forum theme up and running!
Haven't touched this game in some months. But I was sick and bored this week and picked it up again. I do intend to finish it, just had a lot of other stuff on my mind.Made some "emote" bubbles to show what you can interact with and where you need to use items from your inventory.
Got started working on the stuff I actually should be finishing up. The battle system!I remade the menus since the old stuff was outdated. Since it's no longer a jam game I wanted to put some more work into the battle system. Try to make it more than just a turn based menu combat.The enemy will slowly start creeping up to you before they attack. You can interrupt them with your own attacks, the weakest just pushes them back a bit. While a strong attack (that cost resources to use) might push them back all the way. If you're short on health you might instead take the opportunity to try and heal yourself. Or use one of the more valuable damage items to dispatch of the enemy quickly.The goal is to make the battles (and the game as whole) about resource management. Conserving your valuable items and health for when it really matters. The battles should always be a last resort and the player should feel like they have to do their best to avoid them whenever possible.
I really like that game over screen, however being a survival game I bet I'll have to see it a couple of times. So might get on some people's nerve.
Also damage numbers, yay or nay? Part of me wants it for feedback on how effective your attacks are. But another part of me feels it's not that fitting in a survival "horror".