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Yes that's sounding good. So 'episodic' meaning kind of like megaman where you can do all the bits in any order but you get a reward from each part that makes the other parts easier, maybe.
You want to start it Purple? I don't think you started one yet.
Random idea, instead of having level ups we instead have a "Level Up Shop". Where you can buy stat increases, so you pick characters to level up and maybe it cost different items to level up certain stats. The more you level up a character the more expensive it will be. Would give the player more freedom how they want to build their party. Who should be fighter and mage etc.Don't think it would be too complicated to set up.
It's not what I thought of. But I kinda like it. Would work well with some sort of hub area. And would probably take some planning, like maybe we should figure out the themes and weaknesses before hand. Instead of picking a chapter maybe you pick a theme. Like I want to do the Fire Dungeon etc.
Also I have what might be an unpopular opinion. Could we keep the number of characters down? Like keeping it to only a full party. I really dislike the party switching system and really don't think they are that fun. Like I don't mind having a bunch of npc character around the party that can jump into cutscenes, but not everyone has to be playable. If you guys like it we can keep it, it's just something I never really been that into.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
If we do want to do another sci-fi perhaps not a pure planet hopper like Juno's was, after all one day I hope you'll all join me in making a sequel to that one day soon enough, but something exotic and not a total Star Wars parody. I mean if you want since it's open ended we could add planet-to-planet travel but I would like to see something unique and new for a world that only loosely resembles what we've done before and pushes the boundries we've not tested before. After all that is what this Untitled Chain Game is about right?
I personally love party switching in rpgs momeka, part of the fun is choosing my party : ) Having said that for this sort of game where we're buying level ups using rewards we've found in the various sections, I reckon a single, unchangable party sounds perfect. We can go back to party changing next time.
However, that does mean that the person who does the first part will likely have to design the whole party, unless we come together beforehand and design a character each
We don't do it much, but what I also dislike is when you're forced to play with some characters. Cause I tend to just pick my party and ignore the rest. So on those sections they are just horrible under leveled.
I was thinking of a premise that might work for an open world game. People that get stranded on a planet. And it’s basically survival, you need to gather supplies, build up a camp, maybe an early goal could be to scavenge a distress beacon from your ship. And as you find more materials your camp grows. Like we switch out the map and add more structures and features to it. Could maybe be fun.
Oops.
The planet designated Sanco Avasara.
- Worldbuilding -
Also, I just had this crazy idea that I don't know if it will be viable. But what if we let the player decide where different installments are placed in the settlement, kinda like in Dark Cloud. If the buildings are pictures we can give them more character, and also easily give them different "tiers" depending on if they are upgraded and how well the colony is doing. If he have 4 choices from the start and the player wants to place the Medical Center they get a choice to build it on plot 1,2,3 or 4. Then the Foundry, Bazaar and Forge can't be placed there, but instead need to go on the other plots. We save that for later, display the picture of the building there, place the 3 NPCs related to it in that place etc. If the establishments do their business up front instead of entering it would also be easier to manage the teleporting. (Scrap that, just remembered that pictures on the map is such a hassle unless they are as big as the map.)
Also another random idea I'm just gonna throw out there. Depends on how much we want to tell a story though a party of characters or if we more want to tell a story with the cast of npc in the base. But we could only have one "main" character. That character is like any other game, you equip them and level them etc. Then in the base you could recruit a bunch of no name npc to join you for expedition. So their gear is set and they can't level up. So if you're going into say the poison area you might want to bring Chuck cause he is a medic and can remove poison statuses etc. Making switching out party members something you do a lot and we could have a lot of variation allowing the player to put together a party that fits their playstyle.Then as you upgrade the base and add more buildings to it you unlock more characters you can bring with you.