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We need to sneak some scifi owl merchants in there. Personally I liked how they were in in Mystery. Acting like a secret shop. Maybe it's overkill, but we could do a custom shop for them where you can buy stuff for Owl-Tokens you find in the map.Let me know if you want me to do some art or something. I'm down for whatever. Might not have that much time this week, but can probably get started at least.
Yeah, if we go with many party members then the portrait and caterpillar system may be a bit bothersome. Although I personally feel that portraits are good at emphasizing the character's importance. How well off do we want the colony to be? Are we talking more punk in this scifi or more high end scifi? I'm thinking that the new arrivals should be cleaner and have cooler gear but the overall state of the existing things are kinda worn down. But do we want like shelters or complete buildings and such that are in disrepair?
I plan to make my own part like an episode of a TV show, not just a questgiver that leads to things but entering a place which triggers a cutscene and then at the end of the cutscene you have something to resolve. Kinda like a Simpsons/Star Gate episode or something. The relevant characters will be part of it, others may make short appearances but it's an episode with its own cohesive dramatical curve. It shouldn't be much different from what we've done so far though in terms of content.
How well off do we want the colony to be? Are we talking more punk in this scifi or more high end scifi? I'm thinking that the new arrivals should be cleaner and have cooler gear but the overall state of the existing things are kinda worn down. But do we want like shelters or complete buildings and such that are in disrepair?
Turned a bit Halo-ish but might work. I'll try to do some more generic npcs this weekend. Maybe I can whip up a chipset as well.How should the base chipset be like? Is it actually outdoor buildings on the planet? Or is it an orbital or underground base?
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Do we want fancier coded skills? I assume we want to get those into the project as soon as possible then.
Didn't you say we should avoid the big villain showdown earlier in this thread?
3. He was supposed to take care of the goats, however, all the goats have fled and mutated so there is no need to take care of any goats. Except for... taking care of them *wink*.