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Carpe Diem: The Living Flame
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Author
Topic: Carpe Diem: The Living Flame (Read 55191 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #345 on:
July 18, 2005, 07:14:09 AM »
Thanks for the review Dragonium! Glad you liked it.
Well, to all that played it, I hope you liked it. I will be changing the beggining so that it doesn't switch between characters so fast. I'll post more about this once I get some things done.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Screen
«
Reply #346 on:
July 19, 2005, 05:02:45 AM »
Well, here's a screen from the Snow Forest I am beggining to make. This is some of what I have so far. Can someone tell me if it needs anything? Thanks.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #347 on:
July 19, 2005, 05:25:02 AM »
Well, first off, that piece of land next to the lake should go. It's out of place and crowds up the room. And where the forests connects to the bottom of the screen, open that up more, don't make it so narrow. It will make the forest seem bigger, in my opinion. Other than those two things. Looks okay.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #348 on:
July 19, 2005, 05:27:25 AM »
Well, thats the entrance of the Forrest, but thanks for the tips.
I'll be sure to use them.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #349 on:
July 19, 2005, 05:34:12 AM »
Well, I was talking about the bottom left corner of the screen. But it's all up to you what you do, goodluck.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #350 on:
July 19, 2005, 05:46:03 AM »
Thank you! It's a big forest, so it'll take a while.
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PyroAlchemist
STOP IT NOW!
Agent
Posts: 932
(No subject)
«
Reply #351 on:
July 19, 2005, 05:47:22 PM »
Argh! Pyro died on those Dylaks or whatever they were called. The princess died then i killed the monster thing and still got a game over. Meh Pyro play again
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<img src="
http://img20.imageshack.us/img20/4995/pyrotu5.png
">
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #352 on:
July 19, 2005, 07:21:56 PM »
Hehe!
Just use Turbo kick with Ellesar and Torc of Health with Rayne whenever someone gets hurt. Heal immediatly! But don't waste your items. You'll need them.
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #353 on:
July 20, 2005, 02:10:25 AM »
Hello, I'm back and downloading right now! I did get a comp at the vacation house, but I went out a lot so I didn't have much time to be on it. Looks like your game is coming along great. Can't wait till the download is done!
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dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #354 on:
July 20, 2005, 10:57:32 PM »
It just came to my mind, you should try puting an extra leafs ontop of the forest, just to make it alittle more lively
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #355 on:
July 20, 2005, 11:28:32 PM »
Well I played the demo up until serpent cave where the character speed issues became a problem for me. I liked it a lot. You had great use of ff9 music and tales of symphonia sprites mixed with other stuff that was either original or from games i dont know of to make your game a great experience. Well, I dont really have any comment about the snow forest or anything else about the game. Keep up the good work.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #356 on:
July 20, 2005, 11:49:13 PM »
Yea, sorry about the whole speed thing. But if you put the game into rm2k, you can fix that yourself. Well, I'll do an update I guess.
Update: Well, I took into consideration everyones comments and ideas, and have put them all to work in creating a new beggining to the game. It wont be switching back and forth through characters, and things have been a bit watered down. But not for the worse. Some of the graphics will be remade, while others will stay. Some events have either been trashed, or edited. But I've added alot of new stuff. I'll post a few screens once things get going more.
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dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #357 on:
July 21, 2005, 12:18:15 AM »
Great! ^^ keep it up!
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
blackskullwarlock
Trends Suck
Agent
Posts: 926
(No subject)
«
Reply #358 on:
July 21, 2005, 12:19:15 AM »
Quote
Originally posted by dragoninja
Great! ^^ keep it up!
I second that. Simply because you know that I know
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<a href=http://gh.ffshrine.org?r=12614><img src=http://home.1asphost.com/SeignorBlack/Signature.png></a>
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #359 on:
July 21, 2005, 05:44:47 AM »
Thanks for the comment guys! Appreciate it.
Anways, here's another screen of the snow forest. It's after Temeri, so that means that the second demo is well undderway. I'll post more about the second demo as i progress further. Anyways, enjoy!
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Carpe Diem: The Living Flame