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A Sewer Maze: Honestly, it is disgusting for a villain to escape into the place where our waste travels, so why would the heroes chase after him. There can be more original underground areas for villains to escape to.
The Ghost Ship: Ghosts are always in the most unoriginal spots. What prevents a ghost from haunting a restaurant? Just cause they can’t swallow doesn’t mean they can’t antagonize the heroes on their break.
Ancient Temple: Why must it be ancient? Have the villains invade a temple while its still being guarded and trapped. This allows characters, good or bad, to fall into unfinished traps.
Originally posted by DarkFlood2You cold avoid the Inn heals death cliche by making hospitals.. Eartbound did it... I think...
You look like my grandmother.edit: when she was young. You don't look like you're 80.
Last night I had a dream that Zerlina and I were pirates. It was... beautiful.