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Topic: Humanity (Read 3625 times)
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #15 on:
March 26, 2006, 03:50:46 PM »
They look better then my interiors normally do.
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saxuallyAPeasing
Member
Initiate
Posts: 19
Saxophonist and award-winning composer. Well, 1 award... >_>
(No subject)
«
Reply #16 on:
April 03, 2006, 12:11:50 AM »
New screens.
Any advice would be greatly appreciated.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #17 on:
April 08, 2006, 11:56:28 PM »
I like how you put shadows in the front of the houses.
I don't like the space/lack-of-stuff between each house.
And the counter for the inn would normally go from wall to wall, instead of just being table-like.
My suggestion for the town is adding fencing to it.
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Poncho
Member
Initiate
Posts: 58
(No subject)
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Reply #18 on:
April 09, 2006, 12:43:21 AM »
I like it
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I clutch the wire fence until my fingers bleed. A wound that will not heal, a heart that cannot feel. Hoping that the horror will recede, hoping that tomorrow we'll all be freed.
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #19 on:
April 09, 2006, 01:39:45 AM »
It's pretty nice, but on the fourth pic, what's up with the roofs? lol, keep up the good luck. Doing quite nicely so far, just make sure you're satisified with your maps. It sucks having to go back and fix them up when you're demo is complete. Trust me.
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Archem
One, one too many schizophrenic tendancies
Global Moderator
Over 9000!
Posts: 15,012
I made a fortune in toothpicks, but I lost it all in a fire.
(No subject)
«
Reply #20 on:
April 09, 2006, 01:45:38 AM »
Shadows? Those are easy! Just make a solid black tile on the chipset, make an event that does nothing, set it as the black tile, and turn on transparency. Yeah, I think the houses look too... spaced out. Not just too far apart, but also too few in the same area. Also, try adding plants or weeds to the chipset to throw around in the grass. That always adds some zing.
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Charas-Project
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