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Charas-Project
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Walk/Ground Sound Effects?
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Topic: Walk/Ground Sound Effects? (Read 2799 times)
aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Walk/Ground Sound Effects?
«
on:
August 03, 2006, 04:00:42 PM »
Does anyone know where I can get some walk once sound effects?
You know, you walk on grass, you hear it. You walk on stone, you hear stone? If not a download or a link, do you know a game I can buy with some really good ones (PC only and nothing expensive)?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
karlc
Member
Associate
Posts: 188
?
maybe
«
Reply #1 on:
August 03, 2006, 04:07:43 PM »
they have some sound effects you can download at rm toolkitzone
try this link :
null
toolkitzone sound effects
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Thanks.
«
Reply #2 on:
August 10, 2006, 08:38:34 PM »
This is pretty much a bump, but I do need some walking sound effects. I managed to find some sounds for walking on wood, leaves, grass, and in water (They're stolen
). I could still use some for walking on dirt, and in mud, and maybe on stone floors.
I've already downloaded a bunch of Morrowind sound effects so it's a start.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
(No subject)
«
Reply #3 on:
August 11, 2006, 12:00:48 AM »
Those kinds of dynamic sound effects would be rather interesting to see in an RPG... I wonder how you would code for that......
Hm....
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Bump
«
Reply #4 on:
August 11, 2006, 12:07:22 AM »
Actually, I created a complete movement system that uses Autostart Events instead of just normally moving. You'll see it in the game :p and I'll even write a tut for it. I even fixed the running sounds so it doesn't sound like gunshots. I don't use the "Set Sound Effect to Terrain" feature.
Oh, and thanks karlc for at least giving something. It's appreciated.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
neb87
Zealot
Posts: 627
(No subject)
«
Reply #5 on:
August 11, 2006, 08:04:12 AM »
Check this site out
http://www.findsounds.com/types.html
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Nevermind
«
Reply #6 on:
August 11, 2006, 09:50:54 PM »
I just wanted to say I found the perfect site. Thanks anyway. Oh, and I like that site neb87.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
karlc
Member
Associate
Posts: 188
?
(No subject)
«
Reply #7 on:
August 11, 2006, 10:23:08 PM »
hey whats the perfect site you found
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
I can't tell you.
«
Reply #8 on:
August 11, 2006, 10:38:06 PM »
The site is made of MP3 sound effects and I'm stealing them to convert them to wavs. Unless a mod or so says otherwise, I shouldn't give it away cause it's a "stealing MP3s" site.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
DarkFlood2
Back from the dead.
Zealot
Posts: 778
(No subject)
«
Reply #9 on:
August 11, 2006, 11:19:17 PM »
The event should be call or parallel process.. That way you don't stop every time you take a step.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.
aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
It's an Autostart.
«
Reply #10 on:
August 11, 2006, 11:35:52 PM »
It's already perfectly working with no bugs. You don't need a Parallel Process event.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
gael
Member
Initiate
Posts: 25
I'm just an 18 year old loser boy.
About your stepping sound effects thingy...
«
Reply #11 on:
August 12, 2006, 01:48:27 AM »
I'm not very good at the whole programming the game ...thingy but I did figure out how to make different stepping sounds for different terrains and I figured it out on my own so you know this is easy as hell to do.
-All I did was go to the database then I clicked on the terrain tab and I created new terrains you know like grass, dirt, stone, wood, water, mud, metal, and so on... Then where it says Alert when touch terrain I assigned different sound effects for each of my new terrains. Then I proceeded to click on to the chipset tab and went through my chipsets. First I would click the terrain type button(that’s the one in the section labeled edit mode) then I used the column to the far right of the window also labeled terrain type and choose one of my terrains grass, dirt, water, ect...Then I just clicked on the different squares in my chipsets and assigned them to the different terrains. For example my wood bridge squares would be assigned to the wood terrain.
The carpet squares would be assigned carpet terrain and so on.
The way you can check to make sure your doing this correctly is by making sure that the number over the squares in your chipset should match up to the numbers to the left of their terrains in the box labeled terrain type.
-Aw man here I am explaining something everybody probably already knows I feel like a total :=)douche bag:=) ....please don't make fun...tee hee
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Charas-Project
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Walk/Ground Sound Effects?