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Originally posted by aboutasoandthisThat's exactly what I did. What was the point of your post?
I can double the panorama size and draw the map over the panorama. This way, everything is perfectly sized. Think of the panorama as a template.
Why do you need a template? It doesn't matter if everything is perfect to scale as it was before, it'd be easier and faster just to remake it, theres not much of a point to make everything on a panorama just to redraw it somewhere else. I was/am a little confused on why you'd want a panorama to do this, and I thought you were going to use the panorama as the template for your map or that you were worried about remaking the whole map picture, and I thought thats why you wanted the template, so I just stated how a map can be easily made without a template.
Originally posted by EXO MuffinAboutasoandthis, I think your ENTIRE map should be a panorama, because, if you use just chipsets, you might not have enough to work with.(example:Greeny Gram Chipset has greeny grams in it. Ruggle Red has ruggle reds in it. But what if you want a map with greeny grams and ruggle reds? Why, you could just export the maps, and compile the pieces on paint!)Oh, but you're saying, but how am I supposed to put passability and such? Why, you just use the blank tile ,set to transparent in events! You can always use Charsets for that! And now you could use a vampire castle and an awesome forest n your world map! Hurray.