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Need a Cutscene Step-By-Step Tutorial
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Topic: Need a Cutscene Step-By-Step Tutorial (Read 2820 times)
NYShotgun05
Member
Initiate
Posts: 4
Need a Cutscene Step-By-Step Tutorial
«
on:
January 14, 2007, 07:53:23 AM »
I am a complete noob on this great forum, and RPG Maker 2003. Ive already made my map to my rpg, made by my friends and I. Im getting difficulties making a opening cut-scene for the rpg, even making one at all. So Ive been looking around, no luck finding a tutorial on this subject, so I ask If theres a step by step tutorial on how to make cutscenes around here, plz
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #1 on:
January 14, 2007, 08:05:42 AM »
No, because cutscenes are so diverse. I'd sugest just searching GamingW for tutorials of the basics like switches and variables.
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NYShotgun05
Member
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Posts: 4
Err...
«
Reply #2 on:
January 14, 2007, 08:15:08 AM »
u mean this:
http://www.gamingw.net/tutorials/763
What does it have to do with making an opening cutscene?
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #3 on:
January 14, 2007, 08:24:42 AM »
Switches have everything to do with a cut-scene, initian and conclusion. Just fiddle around with the other stuff. It's not that hard.
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NYShotgun05
Member
Initiate
Posts: 4
(No subject)
«
Reply #4 on:
January 14, 2007, 08:26:03 AM »
Ok ill try.....
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #5 on:
January 16, 2007, 03:20:01 PM »
Cutscenes are easy.
The first thing you want to do is set your hero graphic to a blank sprite. Make all the characters on the map (if you want to have characters in your cutscene) to be events.
Then make one event be the master event, or the event that runs everything else. Make this event an autostart to parallel process evet (set the event trigger to one of these two options).
Then all you have to do is put what you want to happen in this event. So if you want a character to say somthing, you display a message in this event, if you want a character to move, you move the character in this event, if you want a character to disapear, then you set its graphics to a blank graphic, etc. Thats the basics of it. When your done with the cutscene, tint the sceen to black, change the hero graphic back to normal, and teleport to the next map.
You really don't need any switches or variables, though they would probably help.
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NYShotgun05
Member
Initiate
Posts: 4
Funny
«
Reply #6 on:
January 20, 2007, 12:02:34 AM »
I didnt use any switches and did the same thing that dragonblaze before, and it worked much better. Thx all.
I only have one problem, When I wanted to change the hero to blank, he always appear first, then dissapear which is very noticable. Then, i tried to change the position of the char, away from the event, but the the screen follow the character, and the cutscene isnt shown...
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Krynth
"Knight's Shadow"
Associate
Posts: 285
кaguяasu_†_Maяu- "We all share a common fate"
(No subject)
«
Reply #7 on:
January 20, 2007, 01:28:22 AM »
if you go to your database and to hero then change your starting party to transperent sprite (you know if theres a space with nothing but the background) that should do...just have to change the sprite association when it comes time for them to be seen....
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Need a Cutscene Step-By-Step Tutorial