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Originally posted by lucas_irineupicture based cms may be hard. i use map based one cause they are more easy to do, and they have everything that the pic based have
Originally posted by DaetyrnisQuoteOriginally posted by lucas_irineupicture based cms may be hard. i use map based one cause they are more easy to do, and they have everything that the pic based haveThey don't provide everything. You cannot have smoother visual effects, transparency, menus over the map, and many other things. Any time you teleport to another map, all the event positions get reset, so unless you go through a strenuous task of recording the coordinates of any moving events and setting them to those when you return, a map-based CMS can seriously mess up ingame events such as minigames.Map-based CMSs are clunky, and rely on the already implemented movement system. A picture based CMS can provide easier movement of the cursor and overall easier referencing. Showing a list of items in a map-based CMS is ridiculous when you have to create so many different tiles, when you can create one picture for an item with a picture-based CMS.Seriously, learning how to create a picture-based CMS will benefit you in the long run.AFL, yes, I've started the tutorial, it's coming along nicely.[/B]
Originally posted by DragonBlazeQuoteOriginally posted by DaetyrnisQuoteOriginally posted by lucas_irineupicture based cms may be hard. i use map based one cause they are more easy to do, and they have everything that the pic based haveThey don't provide everything. You cannot have smoother visual effects, transparency, menus over the map, and many other things. Any time you teleport to another map, all the event positions get reset, so unless you go through a strenuous task of recording the coordinates of any moving events and setting them to those when you return, a map-based CMS can seriously mess up ingame events such as minigames.Map-based CMSs are clunky, and rely on the already implemented movement system. A picture based CMS can provide easier movement of the cursor and overall easier referencing. Showing a list of items in a map-based CMS is ridiculous when you have to create so many different tiles, when you can create one picture for an item with a picture-based CMS.Seriously, learning how to create a picture-based CMS will benefit you in the long run.AFL, yes, I've started the tutorial, it's coming along nicely.[/B]Yeah, a picture based menu system is a lot nicer. However, for someone whos learning how to make a menu system, a map menu system may be better. Its like teaching someone advanced algebra before teaching them multiplication. Basically, a picture menu system is a lot more complex than a map menu system can be, and sometimes its better to work your way up to learning that. On the contrary though, if you can teach them the advanced thing right away, then they'll learn more quicker. So I guess what Im saying is while picture menu systems are better, sometimes its better to start with the map menu systems, though sometimes, its not... [/B]
Originally posted by aboutasoandthisI'm sortof making both a map-based and a picture-based menu system blah blah blah...
For a menu however, where you don't want to travel to a completely different screen each time, a well thought-out picture-based menu can prove to be better. The only con is that it isn't made as easily as a map-based system.
Originally posted by DaetyrnisOverall though, picture-based CMS > map-based.