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Charas-Project
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Hehehe FIRE
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Topic: Hehehe FIRE (Read 1462 times)
Phayre
Exemplar
Posts: 1,089
Hehehe FIRE
«
on:
June 13, 2007, 12:25:51 PM »
I have a scene in my game where a building catches fire. It's like a dungeon/lab area. I need a way to do the flames. Is there a way to do this, other than just tinting the screen or something? Does anyone have a charset I could use for the fire, or a chipset of a dungeon and also one of it on fire?
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
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Reply #1 on:
June 13, 2007, 03:32:21 PM »
I've got more flames and fire stuff if you need em, but this is probally my best.
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runeforger
knights templar and proud of it
Initiate
Posts: 93
(No subject)
«
Reply #2 on:
June 15, 2007, 06:52:45 PM »
ok, its not quite the same, but i used it for a crystal filled dungeon:
1. tint the screen to an orange
2. add desired flame ch t as an event wherever you want it.
3. open the event, then choose "animation type" (it should say common/without stepping as default)(it is near the char choosing button, not an actual part of the event list)
4. change "common/without stepping" to "4-anim (turn right)"
5. the flame should now work if you have made the flame char correctly.
6.
[optional]
add smoke effects coming off the flame, just add a few events around the flame and use the smoke here in the same way as the flame. "4-anim (turn right)"
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Phayre
Exemplar
Posts: 1,089
(No subject)
«
Reply #3 on:
June 15, 2007, 08:47:36 PM »
Yay, fire! Thanks a bunch. Now I get to reconfigure my opening sequence.... bundles of fun!
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Hehehe FIRE