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Question on rm2k3
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Topic: Question on rm2k3 (Read 1449 times)
hotshot961
Member
Initiate
Posts: 6
Question on rm2k3
«
on:
July 26, 2007, 05:22:14 PM »
Well..I have a problem on completeing something with rm2k3. I am working on a sonic game and i dont know how to make him roll in a ball. Like i have the overworld sprites with him walking and i have a seperate charaset for him when he is in a ball. I want the person who is playing my rpg to click a button and he goes in a ball... is that posible?
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #1 on:
July 26, 2007, 11:31:11 PM »
Make a key input process and make it named Sonic Ball. And have only the shift key checked.
Now make an event that is parallel process and have a conditional branch
If [Sonic Ball] = 7
> If Sonic Ball Off
>> Change Sprite Association (here, you change it into the ball)
>> Turn Switch: Sonic Ball On
> Else
>> Change Sprite Association (here, change the ball back into sonic)
>> Turn Switch: Sonic Ball Off
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hotshot961
Member
Initiate
Posts: 6
(No subject)
«
Reply #2 on:
July 27, 2007, 03:37:25 PM »
Thank you so much! it now works really well!
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #3 on:
July 27, 2007, 05:15:22 PM »
Glad I can help ^^
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Question on rm2k3