Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Click here to join us on IRC (#charas on irc.freenode.net)!
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Golden Sun Djinni
« previous
next »
Print
Pages: [
1
]
Author
Topic: Golden Sun Djinni (Read 2748 times)
thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
Golden Sun Djinni
«
on:
October 17, 2007, 10:16:00 PM »
I don't want to make a cbs for this so I wondered if I only used them for the stat boosts and class upgrades, would it be possible to make a djinni system in my game w/out making a cbs? Also, I know I will have to make a cms to do it, but otherwise I need help. Can anyone fix my problem?
Logged
Register me in your Pal Pad in Diamond/Pearl!
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #1 on:
October 17, 2007, 10:33:57 PM »
I don't think there is a way without making a CBS. Sorry man.
Logged
thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #2 on:
October 17, 2007, 10:35:24 PM »
I don't mean to use their in battle effects, or summons. Just stat boosts and classes.
Logged
Register me in your Pal Pad in Diamond/Pearl!
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #3 on:
October 17, 2007, 10:55:23 PM »
Well, if you're wanting to equip only one, yes, if you want them all, no way.
Logged
thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #4 on:
October 17, 2007, 10:57:28 PM »
Could I use switches? I am not using many. I don't care if it take 100.
Logged
Register me in your Pal Pad in Diamond/Pearl!
DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #5 on:
October 17, 2007, 11:06:10 PM »
I don't really know what the system is like, but I'd imagine you would just need a simple custom menu system for equiping them to certain characters.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #6 on:
October 17, 2007, 11:22:10 PM »
I was hoping for something more specific...not to be offensive or anything.
Logged
Register me in your Pal Pad in Diamond/Pearl!
Ganocide_of_a_Kingdom
People's Salvation To Ignorance
Associate
Posts: 105
(No subject)
«
Reply #7 on:
October 19, 2007, 05:42:11 AM »
It is possible without a CBS . You have to make them as items (to make things easier), not weapons or anything, just normal items. All it would require like said before, it's a simple CMS, make the Djinns as items in the database, then you can either make a common event that calls up yer Djinns menu, or if you already have a CMS, you can include the command there (sort off like an equipment menu). It is also possible to equip as many Djinns as you would like, in case you want it that way, but everything take a little bit of work. The easiest way would be to make switches for every Djinn included in yer game, but I think that wastes a lot of unnecessary space, so use variables. If you want only one Djinn per character, then it's pretty easy, you can store the Djinns as numbers in four different variables (assuming yer game has 4 active characters at one given time, if not, just make as many variables as active characters).
Let's say you have 4 Djinns, the names are, Ifrit, Shiva, Gnome and Bahamuth (These are all items remember). Now you assign a number to EACH of the Djinns, a different number per variable. Let's say you name the variables as: Djinn Char 1, Djinn Char 2, Djinn Char 3 and Djinn Char 4. Okay now you have the 4 variables now you assign a number to each Djinn (4 numbers for each one of the variables). Ifrit would be Number 1, Shiva would be Number 2, Gonme Number 3 and Bahamuth number 4, good.
Now when yer characters equip a djinn, you set each variable to the corresponding character and Djinn. Take a look:
Character one equips Gnome - you need to set the variable "Djinn Char 1 to 3" and obviously make any modifications to the character's stats that the Djinn inflicts.
Character two equips Ifrit - you need to set the variable "Djinn Char 2 to 1" and obviously make any modifications to the character's stats that the Djinn inflicts. And so on and on.
You have to be careful to make sure the game checks that if character has a already equipped a certain Djinn any other character won't be able to equip that certain Djinn as long as it's equipped on someone else.
I realize that this is pretty basic explanation, but since I am not sure what exactly you want I went with what was on top of my head right now.
And BTW, if you want more then one Djinn per Character to be equipped, make as many variables as Djinns the characters will be able to equip (Meaning that if you can equip 5, you make 5 variables
PER
character) and then follow the same procedure as above, if you understood my gibberish at all anyway.
Logged
thepsynergist
Kupo!
Associate
Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #8 on:
October 24, 2007, 02:59:49 AM »
It works! Thank you so much. Since I got the Prima's Golden Sun+ GS: Lost Age Guide, I wanted to make my class system in my rm2k3 game just like Golden Sun. Now I can, thank you so much Ganocide!
Logged
Register me in your Pal Pad in Diamond/Pearl!
Ganocide_of_a_Kingdom
People's Salvation To Ignorance
Associate
Posts: 105
(No subject)
«
Reply #9 on:
October 25, 2007, 01:32:08 PM »
No problem thepsynergist, anytime.
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Golden Sun Djinni