Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Off-Topic
»
Archive
»
Really Old Stuff
»
Mini Teams
»
Legend of Harpine: Chapters of Time *Update 4/18/08*
« previous
next »
Print
Pages: [
1
]
Author
Topic: Legend of Harpine: Chapters of Time *Update 4/18/08* (Read 3539 times)
Rose Skye
Member
Initiate
Posts: 3
Legend of Harpine: Chapters of Time *Update 4/18/08*
«
on:
April 13, 2008, 10:06:49 PM »
Warning: This is a rpg with mature themes.
Note from the creator: Skipping to the screenshots without reading the storyline will just raise questions. The game is in beta, and there will be many things changed in the future.. releasing a demo right now will just give the game a bad reputation.. since even I play games for battle and there is just the prologue.. with one measily tutorial battle. Sadly even the character art is still being improved.. so there is no definitive pictures on the game. I will however release the games theme music in a day or two.. depending on when the composer gets done with the boss theme music.
The maps in the screenshots will be changed in the final product of the game.. just think of it as "concept mapping"
Legend of Harpine: Chapters of Time
Credits
Music By:
Marius Masalar
Project Director:
Rose Skye
Scripting/ Programming:
SephirothSpawn
Sprite poses:
Monkeydlu
Main theme:
MilkMan Dan
Ending theme:
yellodart
Art & Concept:
Soruve, Rose Skye
Menu System:
GaveUpSingle
Shadow System:
Rataime
Prelude System:
Squall789, xLed
Animator:
Nanoko
Voice Actors:
YingFa
Mr. Jiffy
RabidSquirrel
GokuStealth
All work Copyright ©2008 by Loveless Entertainment
Design History
Version 1.00
Version 1.00 includes some all of my progress during to the game so far.
1. Did concepts.
2. I wrote the story.
3. Made the design document off a template given to me by Trebor777
Game Overview
My game design goals
Fundamentally I am trying to achieve something that has never been achieved before. The world will be shocked at how we are using an existing engine with new art.
Common Questions
What is the game?
The game is an soap opera-ish role playing game. It's set in a time period which applies as medieval yet it borders on the steam punk genre.
Why create this game?
Im actually trying to set the bar higher for Rpg Maker XP designers. I'm a pretty wonderful novelist, and applying such a storyline will for the most part captivate the imagination.
Where does the game take place?
The game takes place in a place called Harpine. It's in a world similar to earth but it doesnt exist in this galaxy or universe. It's a fiction that masquerades as a non-fiction novel.
What do I control?
You will be in charge of a nobel in the first part of the game, yet the game has many different storylines. To further explain the player controls you'll have to read the below paragraph.
How many characters do I control?
In the first part of the story, your main protagonist would be Nova Hiwind. There will be many chapters of the game in which there will be other storylines. In Murial's storyline you would control an orphan avian master who fights with a flying bird named Starlight. In Arshes' storyline you will fight with a group of three friends.
What is the main focus?
There isn't really a main focus in the game seeing as there are different storylines. Murial starts out wanting to find the story of the long dead Nova Hiwind. Arshes and Party wishes to defeat Aura, the antagonist in this game. Nova just wants to find his lover, Claire Hart.
What’s different?
In this game, it focuses on being more of an interactive novel. The world isnt in any serious danger, nor can a character surpass any of the human limits. The game focuses on being dramatic with a solemn theme. It's for those who would like to be moved by the storyline, rather than the features.
Feature Set
General Features
Huge world
Multiple Storylines
Animated Cutscenes
Voice Actors
Job Systems
War Campaigns
Alternating Jobs (Bounty Hunter, Mercenary, Spy, Assassin, Delivery Girl, etc)
Libraries helps you learn key things
Nobel System
Language System
Continuous Conflict
Pet feeding system
Slowed Down Combat
Lockpick system
Climate System
Starlight Job System
Hidden Movies
Unlockable Extra Missions
Camera angle changes
Beautiful Soundtrack
Gameplay
Assassin Missions
Stealth Missions
Aid other countries in war campaigns
Captivating plot
The Game World
Overview
Poroure': This is the home of the nobles, a monarchy that relies heavily on tradition as opposes to changing even if its for the better. In Harpine, Poroure represents the more elegant sets.
Ain muc': Home of the magi, though this place seems as a democracy it is run by the magistrate. It relies heavily on making advances, yet the occupants of the country are more content with nature.
Nivea: Home of the enlightened, though they excel in machines they've a militia unrivaled by the other countries of Harpine.
Oxa: Home of the dreamers, they're the most ambitious of Harpine. They're set on being the monarchy of not just Oxa, but, Harpine itself.
World Feature #1
War Campaigns. In the storyline of Nova Hiwind the player is given the option of fighting for a select race to extend the territory of said race. Battles in these campaigns are fought as in a strategy RPG.
World Feature #2
Missions. In Murial's storyline you are given a chance to extend your talents. Depending on your job you can either; spy on the government of whichever location you are located, assassinate politicians or high ranked (even lower ranked) persons, become a rogue that fights for money, or just remain a thief and pick locks as well as pockets.
The Physical World
Overview
Poroure
Sophisticated world, the inhabitants are called Neigi. They're hated by the other countries because of their smug arrogance. They look down on cross breeding with any other country.
Ain muc'
A more tribal location, the inhabitants are called Forbidden. They are looked down by the other countries because of the darker skin tone. They look down on killing for no reason.
Oxa
A rough slum of a location, the inhabitants are named Weish. They seem to want to do anything for power and an upper hand on the other countries. They live for the thrill of fighting.
Nivea
An organized yet, medieval location. The inhabitants are named Eishu. They focus on preparing for what may happen and yet advancing for the future.
Key Locations
Poroure: Lest' Aime (The city of commerce)
Ain' Muc: Clis (The gathering of brotherhood)
Oxa: Murdac (Man's land)
Nivea: Lien (Extension of Neighborly Love)
Travel
Poroure: Horse and Carriage
Ain' Muc: Motive Migrant (Primative Train)
Oxa: Mammoth Tigris (A tough cat looking tamed cat)
Nivea: Naira (Flying Machine that only can fly a few feet above ground)
Scale
Massive, of course.
Objects
Lanterns, Weaponry, Floral Arrangements.. basically more ambient types.
Weather
Snow, Rain, Sleet, Thunder, Haze, Pollen.
Day and Night
The gain runs on a script that incorporates day and night mode. What happens in daytime does differ from what happens at night time.
Time
Time of day will also be an essential factor of the game events.
Camera
Overview
The game will have a camera angle that alternates during battle and cutscenes. The camera angle wont change during the time you're in town.
Camera Detail #1
Birds Eye, Close up, Far Away.
Camera Detail #2
During birds eye the camera would of course zoom out above the NPC's or player.
During close up it'll zoom in on the NPC or Player.
During far away it'll zoom out to a random location in front, behind, or to the side of the event or player.
The World Layout
Overview
The world is seperated into four countries. Poroure, Nivea, Oxa, and Ain muc', within these four countries there are many towns and villages. The landscape and enviroments also differ from country to country.
World Layout Detail #1
To be improved on in version 1.1
World Layout Detail #2
To be improved on in version 1.1
Game Characters
Overview
Nova Hiwind:
A noble from an aristocracy, unaware of how to be free feels he is chained by tradition. He wishes to only be aware of how it feels to truly be in love. His father, a once benevolent noble and a quite renown leader is said to have been killed in war.
Sir Ken:
Sired as a teenage by Nova's father, Ken has served the nobels of Lest Aime ever since. Seen numerous battles, Sir Ken has aged well into an expert in strategy and warfare. Though he's always drinking he seems more down to earth than the other knights.
Lady Ky' lire:
Sired through Nova's father, Ky lire is the only forbidden as well as the only woman in the history of Poroure' to become a Knight recognized by Poroure.
Charles I:
Nova's father, not much is known about him as a person. He's renown as a leader with a heart of gold. His last name has been changed with his rule, from Charles Monroe IV to Charles Hiwind I. This was seen as recognition to his contributions to Poroure as well as Harpine.
Claire Hart:
Heiress to be wed by Nova Hiwind, her whole life has been dedicated to being refined for marriage into aristocracy. She seems hesistant to marry but upon meeting Nova her thoughts has changed, though not drastically.
Jean Sinclare:
A woman who seems to resemble Claire Hart a little to well from the eyes of Nova.
Murial Night:
A Forbidden orphan who was abused drastically as a child, her whole life she's been made an object through molestation and verbal abuse from her father. After the murder of her father she ran away eventually becoming an orphan.
Maurice Lon:
A Weish orphan he met up with Murial and was thought to be long dead. Maurice was and always will be Murial's only love.
Arshes Stile:
A soldier from the Eishu militia. He has been ranked overseer of the Dragon Flank, yet has taken leave to find traces of Aura.
Basil Pomel:
A soldier from the Eishu militia. He has ranked under Arshes by choice, though he is normally disgusted by Arshes they've remained on friendly terms.
Dorothy Saguna:
An everyday criminal who is in love with Arshes. She was once arrested by Arshes and never asked to be released.
Personalities
Nova Hiwind: Dark, Lamenting, Narcissistic
Murial Night: Cold, yet caring stuck up loner.
Arshes Stile: Ambitious with iron clad morals.
Basil Pomel: Down to earth, bored with everything
Dorothy Saguna: Bubbly, friendly.
Claire Hart: Carefree, to herself, motherly
Jean Sinclare: Loving, concerned with others, yet unattached.
Sir Ken: Drunken, friendly, wise.
Lady Ky lire: Wise, sophisticated, loyal.
Enemies and Monsters
Wolf: Uncharted lands, Ain' Muc
Tigris Untamed: Oxa
Soldier: Poroure, Oxa
Aura: Unknown
Enlightened Fighters: Unknown
Chur: Ain' muc
Levethian: Uncharted Lands
Snake: Uncharted lands, Oxa, Ain'muc
User Interface
Overview
Custom Menu Screen. Customized Action Battle, customized strategy battle, and customized turn based battle
User Interface Detail #1
Look for Version 1.1
User Interface Detail #2
Look for version 1.1
Weapons
Overview
Rapier, the main weapon of the nobel.
Avian, main weapon/companion of the orphan
Sword, the main weapon of the soldier
Twin daggers, the main weapon of the pickpocket
Polearm, the main weapon of the lancer
Weapons Details #1
The rapier, a weak weapon it lacks attack power but makes up with speed
Avian, he adds damage to normal combos
Sword, it lacks speed but makes up with damage.
Twin daggers, it lacks range but makes up with accuracy
Polearm, it lacks accuracy and speed but makes up with range.
Weapons Details #2
Look for version 1.1
Musical Scores and Sound Effects
Overview
25+ musical tracks composed by Marius Masalar and MilkMan Dan
as well as 2 original songs vocals by Yello Dart and Milkman Dan
Orchestrated
The sound is hand orchestrated with programs by my two composers.
3D Sound
The sound effects are a film quality type of ambiance, some custom others taken from the rtp.
Sound Design
I'm thinking about hiring a professional sound effect artist.. time will tell.
Single-Player Game
Overview
It is an rpg with an adult theme.
It has aspects of a hybrid genre roleplaying game. It dabbles in platformer, shooter, and strategy genres.
Single Player Game Detail #1
To be improved in 1.1
Single Player Game Detail #2
To be improved in 1.1
Story
Hours of Gameplay
At least 50, if it is more I will update the readers later.
Victory Conditions
It ends after you complete the story. Players can go to a more extreme way of completion by finishing all of the unlockables, completing all of the missions and finishing finding all of the enlightened fighters.
Gaming Sites
Galanova, Rpgmaker.net, neoseeker forums, angel-spire, rm-santum, phanxgames, shadow destiny, creationasylum, rpgrevolution, rpgunlimited, if I missed any I'll fix it in 1.1
Persistence
The games main focus is persistence.
Saving and Loading
Saving can be done in journals, if your journal is full you may purchase another one. Journals can only be accessed in rooms, or on trips. Loading can be done from the menu or the title screen.
Extra Miscellaneous Stuff
Overview
Voice actors, and animators. The past animator that I hired, quit while waiting for my programmer/scripter to return. Meh, and sadly that is not cool.. so Im looking for another animator to replace the past animator. Voice actors are not completely full.. there are plenty of open spots but I'll change that after I hire the rest.
Junk I am working on…
Camera angles, camera angles, camera angles. Hard as hell.. but Im pulling it off. Im hoping to add more PoV by the finished version of the game.
Souuundtrack, Im adding vocals from a reknown female vocalist. Amethyste (google her.. type in Amethyste and soundclick.) Also Im already working on getting the resources for Legend of Harpine 2 underwraps. Its going to be a bad-*** treat for the fans, unlike part one instead of it being more refined.. it's going to be a dark, gothica feel to it. Just something to look out for. <3
Screens of the old look of LoH: CoT (Being improved)
Coversation between the adviser and the noble.
The noble, Sir Ken, and Lady Ky'lire.
The noble after being fitted for his attire for the ball
In LoH the camera angle alternates randomly
Alternating camera angle
Erm.. Nova taking a bath.
Battle system tutorial
More to be added*
For four songs from the Legend of Harpine: Chapters of Time soundtrack, visit..
LoH: CoT's Myspace
Logged
"RPG Tsukuru... BIII EEXXUU!!!!"
Legend of Harpine
1% Complete
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #1 on:
April 14, 2008, 12:55:12 AM »
I would hop on board for the tilesets under normal circumstances....
But Im a bit busy these days with my own recruiting
Logged
Rose Skye
Member
Initiate
Posts: 3
(No subject)
«
Reply #2 on:
April 14, 2008, 02:01:03 AM »
Payment (scripters)
--------------------
10 dollar down payment + 8 per hour for ABS/CBS
10 dollar down payment + 6 per hour for CMS ($50 bonus)
10 dollar down payment + 5 per hour for any simple requests
I will check up on your work, and you will not get paid if there is no major improvements for that hour.
---------------------
Application
---------------------
Name: (For credits .. and yes you can use a nickname):
Years experience:
Example work: (yes links are accepted if cant use pictures):
Talent: (What you excel at)
---------------------
Negotiation
---------------------
Yes prices are negotiable if you have desirable scripts.
---------------------
What is this for?
---------------------
This is for my up and coming rpg, Legend of Harpine: Chapters of Time.
Chances are if you accept this job you will be paid handsomely. I have alot of requests and I do pay bonuses for prompt work and dedication. ($10-50 per bonus.. now thats a good tip right?)
----------------------
Do I have a link for said game?
-----------------------
Yar.. I do.
Soundtrack:
http://www.myspace.com/legendofharpine
Game Project Thread: You're in it.
-----------------------
Examples of things I would need.
-----------------------
Um.. honestly? You'll have to contact me through pm for this category. Some of the features are -really- hush hush.
Im sorry, just better safe then sorry.
-----------------------
F.A.Q.
-----------------------
How much money are you spending on this project?
PFFT bahaha.. Alot.. ALOT alot..
100 per month per artist - 300 per month
20 bucks per ogg theme (25 themes in all)
200 bucks per official song (2 songs in all)
10 bucks per character sprite (All the sprites in game are custom)
12 bucks per pose (All the poses in game.. custom)
100 per month for the animator plus 5 bucks per hour for end of project.
8 bucks per hour for the tileset artist.
8 bucks per hour for the eventer
Jeeez... some things I left out but.. -alot-
Is there going to be a demo anytime soon?
Maybe.. possibly. If I get an awesome scripter to finish the battle system.
Is the game going to go commercial?
Chyeah. It has to.. do you know how much money Im feeding this beast?
Can I have some money?
No.
Was that last question really asked frequently?
Yes.
I would like to work on the project but.. Im not a scripter. Can I do it anyway?
Sure fill out the application and put your talent down with links to your work.
-------------------------
Logged
"RPG Tsukuru... BIII EEXXUU!!!!"
Legend of Harpine
1% Complete
Rose Skye
Member
Initiate
Posts: 3
(No subject)
«
Reply #3 on:
April 16, 2008, 10:18:38 AM »
D: UPPPPPPPDATE GUYZ
Check owt the cool new luv theem =(
http://www.myspace.com/legendofharpine
Logged
"RPG Tsukuru... BIII EEXXUU!!!!"
Legend of Harpine
1% Complete
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Off-Topic
»
Archive
»
Really Old Stuff
»
Mini Teams
»
Legend of Harpine: Chapters of Time *Update 4/18/08*