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Charas.EX => Visual Basic (need help)
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Topic: Charas.EX => Visual Basic (need help) (Read 3836 times)
GaryCXJk
<strong>Official Charas.EX Team Member</strong>
Exemplar
Posts: 1,586
FOUR OH FOUR'D
Charas.EX => Visual Basic (need help)
«
on:
May 16, 2005, 03:07:23 PM »
Okay, I have decided that Visual Basic is the best language to reprogram Charas.EX in. Problem is, I don't know how to program, and the internet isn't very nice to me. I can't seem to find any decent tutorials on the web, and this is where I will need your help.
I am still doing most programming myself, but if you want to help, please do. But I also need some downloadable examples, some good tutorials and... a good way to pack things WITHOUT using the most commonly used packing methods (like ZIP or RAR). This is for both the updater and the resources. If it requires a DLL, then it's fine by me. If Visual Basic has its own packing ways, please tell me.
What will Charas.EX v3 have?
Definately
- Support for charsets, facesets and battlecharsets
- Multiple languages
- Auto-cut (for splitting the charset automatically into single images)
- Charas 2 like resource manipulation
- Simple recolourer
- Direct resource drawer
- Importer will be external
Probably
- Ability to add your own types of sets (think monsters)
- Skins (not required actually)
- GIF export (for animating each direction)
- Dynamic Item Placer (certain items are not in a fixed place anymore)
Not
- Standard RPG Maker XP support
If you have suggestions, please put them here as well. But I really need some help, maybe I can even form a complete team from this.
http://charasex.multiverseworks.com/
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EJ
Member
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Posts: 6
(No subject)
«
Reply #1 on:
May 16, 2005, 03:27:51 PM »
well i dont know if it is still on the inet but "API guide" is a very good program for searching API's. maybe can google help you to find it...
EDIT:
http://www.mentalis.org/agnet/appdown.shtml
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GaryCXJk
<strong>Official Charas.EX Team Member</strong>
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Posts: 1,586
FOUR OH FOUR'D
(No subject)
«
Reply #2 on:
May 20, 2005, 10:53:36 AM »
Thanks for your advice. I've downloaded it, and it helped me with some things.
I do need some more help though. If I would have to work on this on my own I won't be able to finish the product for a long time.
Anyway, here's a sort of teaser download. This is how Charas.EX is currently standing:
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Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff
EJ
Member
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Posts: 6
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«
Reply #3 on:
May 20, 2005, 01:22:05 PM »
looks good for now. if you need some help you can add me on msn (
eurojumbo@gmail.com
)
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GhostClown
Loved by few, Hated by many, Respected by all.
Exemplar
Posts: 1,988
(No subject)
«
Reply #4 on:
May 20, 2005, 03:57:37 PM »
Hey, Gary, I like what the new one looks like already, it's faster, smaller, and it'll probably be easier to use over all.
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Osmose
So freakin' inactive
Royal
Posts: 3,041
(No subject)
«
Reply #5 on:
May 20, 2005, 07:50:37 PM »
http://www.visualbasicforum.com/
Best place for support I've ever seen.
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GaryCXJk
<strong>Official Charas.EX Team Member</strong>
Exemplar
Posts: 1,586
FOUR OH FOUR'D
(No subject)
«
Reply #6 on:
May 23, 2005, 11:58:22 AM »
Okay, new update. I'm planning on making the Importer semi-stand-alone. This means that Charas.EX doesn't need to be run in order to import new resources. As for other features, again, please give suggestions.
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Charas Breakout DX
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EJ
Member
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Posts: 6
(No subject)
«
Reply #7 on:
May 23, 2005, 01:22:51 PM »
what do you think of a auto update fuction?
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GaryCXJk
<strong>Official Charas.EX Team Member</strong>
Exemplar
Posts: 1,586
FOUR OH FOUR'D
(No subject)
«
Reply #8 on:
May 23, 2005, 01:49:14 PM »
Well, the updater of the original Charas.EX was sufficient enough. An auto updater requires a webhost which can support either RSS feeds or a server-sided programming language. If the host is off-line, the auto-updater is useless. With the current updater, we can just host updates on the Charas site and the official Charas.EX site (
http://charasex.multiverseworks.com
).
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Charas-Project
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Charas.EX
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Charas.EX => Visual Basic (need help)