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Charas-Project
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Legend
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Topic: Legend (Read 6446 times)
crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #30 on:
November 26, 2005, 07:24:45 PM »
To answer the slow pace question, in order to make the landscape seem larger, I made the movement slower. But I can remove that if you wish.
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Valiturus Cross
crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #31 on:
November 26, 2005, 07:30:17 PM »
As for the whole forest and log no clue thing, I'm working on it.
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Valiturus Cross
coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #32 on:
November 26, 2005, 07:31:24 PM »
It won't let me play it. I guess it's because I don't have the RM2K RTP.
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DanielTownsend
Call me SIR or else.
Initiate
Posts: 1
I am cool
(No subject)
«
Reply #33 on:
December 03, 2005, 04:56:40 PM »
This game looks and sounds really good, when do you think you'll finish it.
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A game called Sim World 2004 - 2006 The early Years will be released using game maker 5.3 and rpg maker 200 or 2003.
crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #34 on:
December 05, 2005, 04:29:32 AM »
Thanks, DanielTownsend, im planning to be finished with the first Legend game sometime next summer ('06). Then, I'll make a sequel using RPG Maker 2003.
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Valiturus Cross
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #35 on:
December 05, 2005, 04:42:45 AM »
Havent downloaded it yet......
Are you Happy with The RTP facesets? Are you planning on getting some custom art thrown in there?
I will download it when my limewire isnt so loaded
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crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #36 on:
December 06, 2005, 04:20:13 AM »
Glad you mentioned it, gemini, I actually need a faceset for a blacksmith. If you can supply that plus any other custom graphics, I'll be sure to give you credit.
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Valiturus Cross
crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #37 on:
December 18, 2005, 07:58:32 PM »
Legend Demo 1.1 should be ready soon...as soon as i can get a replacement for that barrett face!!!
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Valiturus Cross
Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #38 on:
December 18, 2005, 08:02:12 PM »
Oh, no problem crossy! Let me make you one!
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Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #39 on:
December 18, 2005, 08:06:43 PM »
'Ere you go!
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crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #40 on:
January 21, 2006, 11:01:58 PM »
Thank you Bluhman! Ok the latest demo is out. I'm expecting the next one to come out sometime next week. I have improved my mapping skills by a ton!!! It's not just updated from last time, it lets you go further into the game! Replies would be nice...
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Valiturus Cross
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #41 on:
January 21, 2006, 11:51:27 PM »
Well, there's notm uch to reply on. Maybe some screenshots of your improved maps? Or just screenshots of anything from your new demo would be nice.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #42 on:
January 22, 2006, 02:40:27 AM »
What he said.
And.... quit deleted your last post then reposting the exact same thing just to kick or bump your game. If people don't post on it, that means they don't like it, and you kicking it isn't going to change that fact. Now, if you post new info or something, that's a different thing...... but not copying a post, deleting it, and then reposting the same crap.
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Most Recent:
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Old Stuff:
crossfire
Valiturus Cross
Initiate
Posts: 66
(No subject)
«
Reply #43 on:
February 08, 2006, 03:20:47 AM »
Fine, some progress on the game can be found at
http://valituruscross.theicy.net
. Just follow the links near the top.
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Valiturus Cross
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Charas-Project
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