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Random Generation
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Topic: Random Generation (Read 2733 times)
Samnit
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Random Generation
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on:
November 04, 2006, 08:02:18 AM »
Hello! I'm brand new to the forum, but I've followed this project for a long time and think it's great. I would like to use these resources for the web based MMORPG I have finally decided to build.
In my gameworld, I would like to have a very distinct and static population of entirely unique NPCs. My system will generate thousands of NPCs, give them stats, and give them "homes" in locations throughout the world (The player's party members would actually be assembled from these NPCs as they meet, recruit, and swap out new characters to form their party. Being an MMORPG, each unique NPC can only be assigned to one party at a time, until he is swapped out and back on the market). I would like to have a unique sprite set for each character.
I would like to incorporate Charas-project by beginning a process whereby I can generate entirely random character sets. Myself and the other individuals working on the project would spend long hours generating random characters and saving them as the character class we think is most appropriate, or discarding it if the randomly generated features are not usable.
Does anyone know a method that might facilitate this? I could probably write a local client for the Charas-project that does this for me by quickly selecting random options, but I would want the approval of the webserver's administrator, of course, before beginning that. Is there some other approved fashion?
Thanks!
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Charas-Project
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Off-Topic
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Archive
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Really Old Stuff
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Charas Project Support
(Moderator:
FFL2and3rocks
) »
Random Generation