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Charas-Project
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Mario style jumping
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Topic: Mario style jumping (Read 1373 times)
Black Massacre
Zealot
Posts: 591
I did it for the cookie.
Mario style jumping
«
on:
September 20, 2006, 07:17:34 PM »
I know how to create a jumping system and all,but how would you make the hero jump when it's like this.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #1 on:
September 20, 2006, 07:38:12 PM »
Platformers really arn't that great with RPG Maker. I'd recommend using a different program.
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
It's doable.
«
Reply #2 on:
September 20, 2006, 09:35:15 PM »
Like Meis said, you're better off using a different program.
Maybe you start by making an Autostart Movement Event, instead of using the normal moving. Just make an event in each map, make a key input processing in each, then put in Wait 0.1s to reduce lag and to stop you from moving too wierd.
You could probably use X, Y Positions to make you not jump in certain places. That's it.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
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Mario style jumping