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Shell
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Topic: Shell (Read 2368 times)
ffmaster6
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Shell
«
on:
January 04, 2007, 06:22:25 AM »
How can we make a shell style magic with rm2k3?
Does anyone have a tutorial?
(by the way if someone knows how to solve the map tree error/ database deletion I posted earlier, please tell me)
Thanx in advance for the answer and don't worry my post will go up soon
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SilverBlade
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«
Reply #1 on:
January 04, 2007, 10:18:20 AM »
Do you mean that the enemy does less damage?
If so, make a new condition named shell and select at 'Base Statistic Alteration'->'Double'->'Defense'.
Let the skill 'shell' inflict the status 'shell' to one of your allies!
(the shell condition now doubles the hero's defense so the enemies will automaticly do less damage)
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ffmaster6
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Reply #2 on:
January 04, 2007, 10:07:01 PM »
No sorry guess my question needs a bit of precision
I'm thinking more of a Final Fantasy Shell(often matched with protect which i did the way you explained) that reduces magic damage only. I know if I double the intelligence it will reduce the magic dsamage but it will also raise the magic attack. Another solution is to restore some of damage done by the magic attack with a common event named shell in every battle but it's a bit complicated and I'm just wondering if there is an easier way?
Thanks for the reply though!
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FHZebedee
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«
Reply #3 on:
January 05, 2007, 05:33:32 PM »
Maybe just have the shell attack raise resistance in all magic elements instead of being a status? Or, to be extra sneaky, go and create a shell condition that does nothing, and add that to the attack so it LOOKS like the normal shell. It's not a perfect solution, but it's something.
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ffmaster6
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«
Reply #4 on:
January 05, 2007, 05:49:40 PM »
That's actually a great idea if I could create an event that removes this boost in resistance(but I can't)
but seriously by creating an attribute for all magical attacks you can reduce all of them to say 50% or zero(which would be an easy way to make an anti-magic field without removing any skill)
Thanks man you've really helped by inspiring that but i really need my shell magic to be a removable condition.
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Meiscool-2
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Reply #5 on:
January 05, 2007, 08:14:02 PM »
It's simple. Just make a healing-type magic that increases the defence of fire, ice, water, ect, resistances. The game should come deflaut with two spells, Ice Shield and Fire Wall (or something similar). Look at those two spells to find out how to make shell.
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ffmaster6
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Reply #6 on:
January 05, 2007, 08:34:26 PM »
Yeah I know how to do this.
Anyway i'll be really specific.
I need to have a magics spell that allows my character to raise its resistance towards magic spells which I know how to do. The only thing is that it needs to be a condition so it needs to be removable or temporary. For example, my protect spells inflicts a condition that doubles the defense of my character.
Of course if I have no other choice i'll use the technique you explained but I was just wondering if it was possible and since from what I've seen no one had brought it up it could be useful to all.
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Meiscool-2
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Reply #7 on:
January 06, 2007, 10:45:32 PM »
Wow, you're a picky bastard. Making the condition should be the same as making the spells. I'm pretty sure you can change the blocks from A to B and whatnot in conditions. If not, then you're fucked unless you're any good at coding, which, if you were, you probally wouldn't have needed to ask this question to begin with.
Yes, I'm being a little jerky today.
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WarxePB
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Reply #8 on:
January 06, 2007, 10:53:10 PM »
The only way I can think of truly recreating Shell would be to use the Change Class command in conjunction with classes that have higher elemental resistance, as well as a battle event that measured turns. For monsters, you'd have to have two of every monster in the Database, one with enhanced elemental resistance, then use Transform abilities to switch between the two when needed. If you're not too good with RM coding just yet, I'd just recommend Meiscool's method, but if you want to hear my method, I'll post it.
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ffmaster6
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Reply #9 on:
January 08, 2007, 05:06:18 AM »
Great more ideas, well I think I'm gonna use the transforming technique. No use explaining it, i think some tutorials are available and I should practice my programming since it's pretty much my only strenght.(worst character maker ever)
I also plan my magic to raise by an incredible amount one of my statstics so i can trigger my battle event with a variable.(example my intelligence is raised to 999 so the variable can activate the event) and a empty condition called shell that removes itself after a coupe of turns. It's not the best but it's the only trigger I can think of for a skill that is not a command.
If you know any better way to trigger an event tell me please. In the meantime thanks for the replies. You guys really know your stuff so I guess you can handle a picky bastard.
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