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Originally posted by lucas_irineui know... nobody have some idea to improve the game? i sucks at making storys.
Originally posted by GlitchCLICHE!Seriously though, can't there be another reason he has to fight the evil? why does it have to be every 1000 years, why did he kill the monk? Why not just knock him out? Also, the lone soldier bit has gotten old. In addition, it sounds as if the opening of the game is going to be a dream sequence and he wakes up from it to start his quest. A big and annoying cliche. The biggest problem though is the dead family, every freaking RPG hero (exception Crono) has his family killed off at the beginning to free him of attachments. How bout something like this. Whenever evil threatens the world it is said that an ancient hero will be reincarnated into the world to stop it. The game could start with the soldier in a battle maybe, after being victorious something causes him to faint, he wakes up in a temple with a monk explaining things to him. He doens't understand so he knocks the monk out and runs off. He gets home to find his Mother gone, perhaps taken prisoner, his sibling wants to help him find her but is too young, so he is left at home, possibly to be following the hero around later.Just some ideas.
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