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getting events to trigger while in airship
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Topic: getting events to trigger while in airship (Read 2445 times)
habs11
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Posts: 4
getting events to trigger while in airship
«
on:
May 06, 2007, 07:15:15 AM »
im tryin to get a teleport event to trigger while the character is in the airship, but what happens is that the airship just flies over it without triggering it. any ideas would be great, thanks.
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Ben
Some dude
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Posts: 4,844
butts
(No subject)
«
Reply #1 on:
May 06, 2007, 07:17:23 AM »
Well, perhaps you should try ensureing the event is on the proper layer? Like Above, Below etc...Is it a parallell process? Action key? Is it being called properly? More info is needed
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habs11
Member
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Posts: 4
(No subject)
«
Reply #2 on:
May 06, 2007, 07:20:54 AM »
its a teleport event, with a touched by hero start condition. the event is that i want to be able to have the airship teleport to a floating castle, but the airship flies over everything, i have tried puting the event layer as above, doesnt work, that only works for the ship.
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Dele
Maker of um... Stuff.
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Posts: 49
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«
Reply #3 on:
May 06, 2007, 07:30:34 AM »
Intresting issue, I myself havn't experiemented with airships much yet due to them coming into the storyline in most games late. And I havn't really created a full length game yet (Data loss data loss data loss... *Sighs*)
Anyways my suggestion is to check and see if the event is properly created. It should be set on "Touched by hero", it may be different on airships though.
If all else fails move the terrain arround a bit, make an event where maybe the airship crashes and goes down on a plataue (sp?) where the floating castle hovers above, then make another event where you have to climb up the castle to get in or something. Idk I'm just throwing that option out there. This might actually be a better idea because it's somewhat original, unexpected and adds a small ammount of length to your game. As well as more oportunity to get to know your characters reaction to certain situations, you should always look for places to put things in like that, it'll give your player a better touch with the characters of the game to give a stronger connection.
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habs11
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Posts: 4
(No subject)
«
Reply #4 on:
May 06, 2007, 07:33:54 AM »
thanks for the advice, but the whole point of building an airship in my game is to reach the castle, you spent some time gathering materials to build it, so its kinda like a big deal that you get to use the airship.
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Dele
Maker of um... Stuff.
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(No subject)
«
Reply #5 on:
May 06, 2007, 07:36:21 AM »
That would make sense, I was just throwing that option out there if you can't figure anything else out.
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"Cry not for what I am, cry for what I have become..."
-Kaijji
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habs11
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Posts: 4
(No subject)
«
Reply #6 on:
May 06, 2007, 07:36:52 AM »
nevermind, i found out if you put it as collision with hero it works. sorry for wasting your time.
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Dele
Maker of um... Stuff.
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Posts: 49
(No subject)
«
Reply #7 on:
May 06, 2007, 07:37:53 AM »
Lol no problem, now I know in case I have to make a simular event. =P
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"Cry not for what I am, cry for what I have become..."
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Luminus v1.2
Ben
Some dude
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Posts: 4,844
butts
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«
Reply #8 on:
May 06, 2007, 07:50:22 AM »
Dont be sorry.
Thats what the help forum is for man.
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thepsynergist
Kupo!
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Posts: 159
I enjoy video game programming, as well as any and all RPG's
(No subject)
«
Reply #9 on:
May 06, 2007, 08:47:45 PM »
If you wanted to (and if you were familar w/ variables) you could make a parallel process and 4 variables each for the airships X and Y coordinates, and for the teleport event's X and Y coordinates. Then make a conditional branch that checks to see if the airship's X and Y coordinates equal the teleport event's X and Y coordinates. If they equal, teleport the airship to the desired place. Hope this can be useful in some way.
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getting events to trigger while in airship