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Originally posted by Dragoon de SolA: Branch if timer is 5 second or moreShow battle animation: hitmes: you didn't manage to dodge the attacksimulated enemy attack: 50 damageB: Branch if variable [0001: Dodge = 1432]play sound: tada!you dodged the attack!C:Else handler:Show battle animation: hitmes: wrong number!simulated enemy attack: 50 damageI may see a problem.Part A could be the same as part C in the same aspect that if you were to not enter any numbers at all, the end result is the same as pressing the incorrect number. My suggestion would be to get rid of part A and leave in parts B and C with no message, as a message would get annoying everytime you got hit.