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Several issues (Yeah I need help again lol)
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Topic: Several issues (Yeah I need help again lol) (Read 1886 times)
Dele
Maker of um... Stuff.
Initiate
Posts: 49
Several issues (Yeah I need help again lol)
«
on:
May 16, 2007, 02:20:44 PM »
I was trying to figure these out on my own before asking but I'm just about to release my game to some friends who are going to help me finish my story, with the deadline pushing closeby, I wanted to fix some things and add some stuff.
-First off, in my older game I had this but I can't seem to figure out how I did it now (note this was in rm2k, not 2k3). There were areas in the game, small parts on the map (empty plataus, inside small canyons, open rooms places like that) where specific monsters appeared, these monsters were called "Rare Game", they were harder than normal monsters and dropped rare and valuable items. The problem here is I can't seem to remember how I added specific areas inside maps where the monsters would spawn.
-Secondly, I would like to add an 8 direction movement systems, I have no idea how that works I could use some help with that as well. I asked on an older thread but my question became unanswered. =(
There were 2 other things but by damned if I can remember what they were, I'll post them here if I remember. ><
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Sig edited by me, original artist Lasaro.
"Cry not for what I am, cry for what I have become..."
-Kaijji
Luminus v1.2
game_maniac
Member
Acolyte
Posts: 350
(No subject)
«
Reply #1 on:
May 16, 2007, 03:46:18 PM »
1- Right click on one of your maps and select new area. You'll be able to create a small square on that map and define what enemies appear in that square only. I think that's what you want.
as for 2, no idea, never used one of those.
Hope that helps.
Logged
Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)
BlackRose203: There are only 21 hours in a day. Go to school more. -_-
Dele
Maker of um... Stuff.
Initiate
Posts: 49
(No subject)
«
Reply #2 on:
May 16, 2007, 04:58:17 PM »
Yeah that's right haha I feel stupid now, I knew I had to right click something I was clicking on the map and looking through event commands and crap lol! Thank you.
Oh one of the other issues that I had forgot was how to make a run system. In my game your movement speed is 1 speed below normal and sometimes it can get annoying walking at -1 speed throughout the whole game.
Logged
Sig edited by me, original artist Lasaro.
"Cry not for what I am, cry for what I have become..."
-Kaijji
Luminus v1.2
game_maniac
Member
Acolyte
Posts: 350
(No subject)
«
Reply #3 on:
May 16, 2007, 07:01:34 PM »
Here's one:
Make a common event, call it "sprinting/running" or whatever. Make it a parallel process.
Now, create a variable called "sprint key" and a switch called "sprinting". We're gonna use these to determine when/if the player is pressing a certain key and when/if the character is running.
Start out by choosing the key input command, and choose your variable for the option "Store Key Code in" and then select the SHIFT key (or any other, but I think SHIFT is the best).
Now, choose the Conditional Branch command, and choose the option:
"Variable (your variable) is
Number 7 (because 7 corresponds to the SHIFT key in the key input command, if you chose a different key replace 7 with the correct number)
Equal to"
and tick the box saying "Execute Custom handler if Condition not met".
Make another branch inside this branch and choose the option "Switch (your switch) is OFF". Inside this branch, create a move event: Hero, Speed Increase (I just put one, but you can put as many as you want), and then choose the Switch operations command and turn your switch ON.
Now, on the ELSE handler of your first branch (the variable one), create another branch, this time choose the option "Switch (your switch) is ON". Create another move event inside this branch, but this time it will be Hero, Speed Decrease (as many times as you put Speed Increase in the other branch). Finnaly, choose the Switch operations command and turn your switch OFF.
If all else fails, use fire... I mean, images.
^You can ignore the first branch on that picture, it's only there to make the running only work when a certain item is equiped.
Logged
Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)
BlackRose203: There are only 21 hours in a day. Go to school more. -_-
Dele
Maker of um... Stuff.
Initiate
Posts: 49
(No subject)
«
Reply #4 on:
May 16, 2007, 11:41:45 PM »
Thank you very much.
Edit: ok I got it working, but now it seems if you tap the shift key while moving (and again while not) your move event will continue to increase and fall from max speed to lowest speed insted of just 1 speed up, then moving down. How do I fix this?
Logged
Sig edited by me, original artist Lasaro.
"Cry not for what I am, cry for what I have become..."
-Kaijji
Luminus v1.2
game_maniac
Member
Acolyte
Posts: 350
(No subject)
«
Reply #5 on:
May 17, 2007, 05:31:13 PM »
^I just tried it, and you're right. Meh, it's not the best run system around, and I haven't used it for so long...
I know there was a way around, but I can't remember how it worked for the life of me. I'll keep messing around with this and hopefully find a solution.
Logged
Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)
BlackRose203: There are only 21 hours in a day. Go to school more. -_-
Dele
Maker of um... Stuff.
Initiate
Posts: 49
(No subject)
«
Reply #6 on:
May 18, 2007, 04:20:01 PM »
Ok thanks, when you figure it out post it please.
Logged
Sig edited by me, original artist Lasaro.
"Cry not for what I am, cry for what I have become..."
-Kaijji
Luminus v1.2
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Charas-Project
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Several issues (Yeah I need help again lol)