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Charas-Project
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Fusing and Party Members
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Topic: Fusing and Party Members (Read 1927 times)
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Fusing and Party Members
«
on:
June 30, 2007, 02:08:28 PM »
So here I am, preparing for our all so common- returning caravan trip around Sweden wich occurs every year during this time of the year...
But I just canīt believe that I never thought of bringing one of our laptops with me... It lacks internet in any possible way but itīs working good otherwise.
Anyways, I will probably have to ask all things I have to ask now before we leave because I think I will start on a new game during the vacation.
So here goes, will try to explain as good as possible:
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
I got my main character, the protagonist and then his trustful minion, an imp. And then I got this idea of a Limit Break/Overdrive/Trance/Rage -meter thingy that will allow different characters to do different actions once they enter it.
So my first thought was the FF Dragoon skill Jump, that will be possible to do once it is full. Then I though of the idea of fusing my main character with his minion once they both got full trance-bars.
So, how should this be done? Remove characters and Add the fused one? Probably, but itīs just that I fail somehow...
And if I fuse them, could I like make the question of wich character to enter battle in one of the two's place?
Like minion and protagonist fuse, that leaves you with only 3 party members in the battle, and thatīs not very good.
so it would be nice to let one of the less-great characters take that place.
How should I do this?
Secondly I want his minion to be rather special to the player by making him stack magic orbs in battle with the help of some skill called something like "Call III" "Call VI" and "Call IX".
And if you got 3 orbs then you can use one set of skills, if you got 6 then you can use the earlier and a new tier of magic.
And with the last one you will be able to use all the lower magics and some new ultimate-ish attack.
In other maybe more understandable words:
~Imp use Call III
(+3 Orbs)
~Imp use Triple Fireball
(-3 Orbs 0 Orbs left)
~Imp use Call VI
(+6 Orbs)
~Imp use Triple Fireball
(-3 Orbs 3 Orbs left)
~Imp use Call VI
(+6 Orbs)
~Imp use Rain of Fire
(-9 Orbs 0 Left)
No idea how to do this actually
And last thing, I want one of my characters be able to change from different stances during battle. One that is pretty normal, one that increases damage she makes but also the damage she takes and then the opposite to that. One that makes her take less damage and deal less damage.
Could this be done so easily that I just can change her class during battle?
So to sum it up
Trance Thingy X
Dragoon Jump X
Magic Orbs
Fuse and Party replace
Battle Stances
I know I wrote the Trance and Jump down somewhere but they are old ones, could be nice with some new ones.
And really, replies before the 9th of July would be nice, thatīs when we leave, any post is helpfull really so go ahead.
Edit: Ok so I canīt find my limit break/trance thing but the Jump is working prefectly.
Edit II: Found a working Trance system so that is no problem anymore.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
crunkman2000
Lex Luthor stole forty cakes. That's as many as four tens. And that's terrible.
Initiate
Posts: 73
(No subject)
«
Reply #1 on:
June 30, 2007, 04:20:59 PM »
The orb thing sounds like it could be done with conditional branches and variables, using a variable to keep track of how many orbs you have:
<>Fork: if [v:####]orb is 3 or less
<>Fork: if [v:####]orb is 1 or higher
<>Imp add skill: Fire
<>Imp add skill: Ice
<>Imp add skill: Thunder
Else: remove skill: Fire, Ice, Thunder
<>Fork: If v[####]Orb is 15 or higher
<>Imp add skill: Ultima
Else: Imp remove skill: Ultima
And using a specific battle command:
Trigger: Imp uses the [Magic] Command
V[####]orb -1
Change items: Orb 1 remove
I'm not sure if that would work, but it's something.
EDIT: Oh, wait, you have specific amounts for each spell. Never mind, mine won't work too well with that.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
(No subject)
«
Reply #2 on:
July 02, 2007, 05:58:44 AM »
Yeah, thatīs a pretty good basic. It will work, Iīd never though of the conditionals of my own.
I will be able to evolve that into what I want. Thanks a bunch.
But the fusion, could it be so easy to just remove both of them and add a new character or remove one and change the class of the other one?
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
(No subject)
«
Reply #3 on:
July 07, 2007, 06:03:04 AM »
Ok I got 2 days left now... And only two(perhaps three) things that I need help with/explained.
Cīmon guys, help me out here.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
(No subject)
«
Reply #4 on:
July 07, 2007, 09:45:36 PM »
Ok Iīm sorry for the third post but someone must have an idea how to do this... Getting a bit desperate...
Iīm going to leave the first thing in the morning so itīs juts today that I even have the chance to like past what you write and then transfer it to the laptop.
So please, just some advice would be nice for change...
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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