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Need Help at ABS
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Topic: Need Help at ABS (Read 4122 times)
ZeroX5
BattleChar Spriter :D
Associate
Posts: 139
Nothing to say,..
Need Help at ABS
«
on:
September 25, 2007, 05:15:18 PM »
Hey folk,
like the title says, need some help for an ABS or a CBS
ABS:
I've everytime the problem that my char attack and the enemy dont get damage, only damage to me :,... so anyone can help me to coding one ?
CBS:
Dont know how to start, graphic and so on.
would like to make a Valkyrie Profile like CBS where every Hero has a button to attack.
Someone wants to help ?
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lilsniffs3
Exemplar
Posts: 1,573
(No subject)
«
Reply #1 on:
September 25, 2007, 07:13:49 PM »
My first ABS sucked, but it worked. Type this code for the monster
Page 1: Sprite: Monster on touch
Conditional branch if enter is pressed
change sprite asoc: Attacking
Change variable monster: +1
Show battle animation: slash this event
Conditional branch (NO ELSE HANDLER!) if variable Monster is 10:
Switch operation: Monster predeath
Else: Show battle animation slash hero
Variable operation: HeroHP +1
Conditional branch NO ELSE HANDLER! if Variable Hero Hp = 50
Game Over
Page 2: Switch Monster predeath Sprite: Bones parralel
Play SE: Death
Switch Death
Page 3: Switch death Sprite: Bones Any
(none)
Hope it helps.
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ZeroX5
BattleChar Spriter :D
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Posts: 139
Nothing to say,..
(No subject)
«
Reply #2 on:
September 25, 2007, 09:22:25 PM »
Gomen nasai but, THAT is too simple, i want to make a ABS with STR and DEF and things like that,... but thx anyway
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lilsniffs3
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Posts: 1,573
(No subject)
«
Reply #3 on:
September 25, 2007, 09:41:58 PM »
What does Gomen Nasai mean?
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Phayre
Exemplar
Posts: 1,089
(No subject)
«
Reply #4 on:
September 26, 2007, 04:45:42 AM »
Gomen nasai is how silly people who throw Japanese into their text say "thank you".... I think.
....I kid. Don't stab me with that Pocky! *hides*
But wait! Pocky isn't Japanese! I'm safe until he grabs the WASABI!!! *hides again*
As for your ABS, I can't do custom anything, mainly because I lack the time or patience, but you may want to be more specific, like show a screen of your programming thus far.
On a side note..... I love you, oh sniffly one. You make my life complete sometimes.
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ZeroX5
BattleChar Spriter :D
Associate
Posts: 139
Nothing to say,..
(No subject)
«
Reply #5 on:
September 26, 2007, 05:50:03 AM »
Gomen nasai means the same like "I'm Sorry" Phayre
not thank you that would be "arigatou"
Or should I write in german :]? I don't have anyproblems with it
and I've to do a new project anyway I've it long ago :O
I think my main problem is I dont know exactly how to start.
Any ideas?
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lilsniffs3
Exemplar
Posts: 1,573
(No subject)
«
Reply #6 on:
September 26, 2007, 07:58:55 PM »
Off Topic: So Domi arigatou Mr. roboto means Thank You Mr. Roboto? Any way Phayre, I haven't seen you in a while.
On topic: Try to modify it with conditional branchs to see if Variable strength is 10, or something. If i tried to modify this ABS into a Multiplayer Fighting System, you can modify it too.
Ps: That system sucked too.
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ZeroX5
BattleChar Spriter :D
Associate
Posts: 139
Nothing to say,..
(No subject)
«
Reply #7 on:
September 26, 2007, 08:51:48 PM »
"domo" not "domi" ...nevermind now...
i know that i can Modify this, I started a cbs now and and it doesnt works really well....
The Speed of the Hero and the monster are both stored in a variable and to test it i make this event for the turn of both sprites...
but that wont work...
if i make it like this...
[Hero's Turn],+ 5
[Monsters Turn].+ 3
that it will work, but why doesnt work the first ?.....
and yeah the first event stores everything,.. (Monster HP,Mp,ATK,DEF, etc)
Any ideas?
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #8 on:
September 26, 2007, 10:19:40 PM »
You can make a charaters stats equal to a variable to represent that basic statistic. For enemies, just make a number as their stat. Then, after that use variable operations for the math of it.
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ZeroX5
BattleChar Spriter :D
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Posts: 139
Nothing to say,..
(No subject)
«
Reply #9 on:
September 27, 2007, 01:14:46 PM »
That is exactly that what I did Sol ....
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Need Help at ABS