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Topic: Battle (Read 1623 times)
K I O N
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Initiate
Posts: 2
Rpg maker rules
Battle
«
on:
September 03, 2007, 03:02:49 PM »
How do i make a battle without having to start a battle with a battle processing? reply quick
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Vlad Shadeu
Menace
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Posts: 540
Oh to be dumb again.
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«
Reply #1 on:
September 03, 2007, 03:50:54 PM »
battle proccessing?
there are three ways to set common encounters that i know of:
1. overworld encounters. this consists of having visible enemies you try not to run into, for they will start an encounter. Pros: can turn encounters on and off. can set different encounters based on approx party skill (using switches)Cons: avoidable and or unavoidable, looks lousy if not spread out well
2. area-based. similar to map based, as i will explain below. this reminds me of the pokemon/grass thing, where they only show up in dangerous spots.just make an area, and then set up the encounter mapper at the bottom left.pros. makes things harder to avoid in some spots, thus making them more entertaining.Cons: no real flexiblity once set, can get confusing if not set up well.
3.map based. this one can go along with area based, depending on how the game is set up. edit the map properties, and change the encounter settings at the bottom left.Pros: a more surprising, epic feel.Cons: leaves people confused as of where encounters are and arent.
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