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Charas-Project
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Move event slows down steps
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Topic: Move event slows down steps (Read 1939 times)
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
Move event slows down steps
«
on:
September 14, 2007, 11:44:00 PM »
Okay, here's the dilemna I'm having.
In the intro of Drifter, Jet jumps up a couple of cliffs to get a view of his target. But when I do the Move event, his movements and are slow. Like, before I start the event, he moves at a normal pace. But after the jump, he takes a step, it waits maybe half a second, takes another step, etc, and it does that until the event ends. I have an event on Autostart and there's a weather effect active (Which I already removed and tried because I thought that would help it.) I asked several people, but they were too busy with whatever to help me, so I'm coming to you all.
What is the problem? Is phasing mode not the way to go? What would make my mvoe event slow down?
Video:
http://s173.photobucket.com/albums/w44/GuardianDaniel/Random%20Things/?action=view¤t=Lag.flv
Screen of my coding:
Things I've tried:
- Frequency: I've tried adjusting frequency, but all it does is speed up the action, when what I'm wanting is to restore the fluidity of the walking like when the character is controlled.
- Start Adjustments: I changed it from an autostart to a parallel process to see if that'd help, but no it did not.
So I'm clear...the problem is not that the thing is slow but after each step, he stops for a second, then moves on. I tried this on all other maps and it just happens on this one map.
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #1 on:
September 15, 2007, 12:32:17 AM »
If it only happens on that map, then it could be a few things, another event on that map is interfearing with the movement of the hero, or it could be lagging, sometimes the movements of events can lag if you have a lot of pictures showing. Check through your other events, and check to see if theres any auto start of parallel process events that show pictures.
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #2 on:
September 15, 2007, 12:51:31 AM »
There is not. It's only four other events, all of them nonmoving. Two charsets and two top peices of a rock.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #3 on:
September 15, 2007, 03:41:35 PM »
Make sure the event movement speed is set to 8.
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #4 on:
September 16, 2007, 03:21:56 AM »
MIC: I tried yours and it was just a big blur.
Lucas: I tried yours and it just went a lil faster.
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Move event slows down steps