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Originally posted by lilsniffs3My first ABS sucked, but it worked. Type this code for the monsterPage 1: Sprite: Monster on touchConditional branch if enter is pressedchange sprite asoc: AttackingChange variable monster: +1Show battle animation: slash this eventConditional branch (NO ELSE HANDLER!) if variable Monster is 10:Switch operation: Monster predeathElse: Show battle animation slash heroVariable operation: HeroHP +1Conditional branch NO ELSE HANDLER! if Variable Hero Hp = 50Game OverPage 2: Switch Monster predeath Sprite: Bones parralelPlay SE: DeathSwitch DeathPage 3: Switch death Sprite: Bones Any(none)Hope it helps.