Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Click here to join us on IRC (#charas on irc.freenode.net)!
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Programming FAQ
« previous
next »
Print
Pages: [
1
]
Author
Topic: Programming FAQ (Read 15541 times)
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
Programming FAQ
«
on:
November 23, 2006, 05:59:37 PM »
I found the other FAQ wasn't really programming-oriented, so this will be updated with questions that actually have to do with the program.
Q
: When I try to start the game, it says "You must set a start position" and closes.
A: To fix this, go into Event Editing mode (press F7, or click the yellow square icon on the second-highest menu bar), and right-click on a tile. Select "Place Party Start Position", and that should fix it.
Q
: When I make a treasure chest event, it keeps giving me the same item without disappearing.
A: You need switches. For an explanation on those, look at
this thread
.
I can't think of any more off the top of my head, so post any questions like that in here.
Logged
Blog:
The Gigaverse
Twitter:
Initial Chaos
jj1546
panda
Initiate
Posts: 63
Its dangerous to go alone, take this -Cave dood
event animations
«
Reply #1 on:
February 04, 2007, 02:19:06 PM »
hi i downloaded rpg maker xp the other day and im already in progress of making a new zelda rpg but 1 thing realy ticks me off i dont know how to animate something like flames or water rushing through a pipe i really need some help ive tried nearly everything so bassicly i need to know how to run more than 1 picture (flames water etc) in an event(to create the efect that water is movig,flames flickering)
Logged
jj1546
panda
Initiate
Posts: 63
Its dangerous to go alone, take this -Cave dood
re
«
Reply #2 on:
February 04, 2007, 02:48:18 PM »
umm in the movement types theres only fixed,approached,random and custom if thats what you mean ps i need a step by step guide
Logged
jj1546
panda
Initiate
Posts: 63
Its dangerous to go alone, take this -Cave dood
(No subject)
«
Reply #3 on:
February 04, 2007, 03:05:01 PM »
how?
Logged
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #4 on:
February 04, 2007, 10:42:42 PM »
Logged
Most Recent:
________________________
Old Stuff:
jj1546
panda
Initiate
Posts: 63
Its dangerous to go alone, take this -Cave dood
(No subject)
«
Reply #5 on:
February 08, 2007, 01:30:16 PM »
oh dat aint on mine i gt rpgmxp
Logged
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #6 on:
February 09, 2007, 03:13:32 AM »
Well, it should look roughly the same....
Logged
Most Recent:
________________________
Old Stuff:
Rommer
Member
Initiate
Posts: 1
(No subject)
«
Reply #7 on:
February 25, 2007, 09:30:35 PM »
I'm having trouble putting battle sprites in for RPG maker 2003, I'm not sure what to do... I've got everything else down, but thats the one thing I don't know for sure how to do...
Logged
Humpster
Amateur
Initiate
Posts: 6
(No subject)
«
Reply #8 on:
April 22, 2007, 10:49:29 AM »
I have a probelm with one of my tilesets: everything in the tile setting screens seem to be okay (circles) but still when I enter the map I can't move. What gives?
Logged
I'm new here. What's your excuse?
Daetyrnis
Zealot
Posts: 616
(No subject)
«
Reply #9 on:
April 22, 2007, 03:51:11 PM »
Make sure that on the second layer that the first tile (usually used for transparent nothingness) is set to a star.
Logged
Humpster
Amateur
Initiate
Posts: 6
(No subject)
«
Reply #10 on:
April 22, 2007, 04:30:03 PM »
Only problem is that I use RMXP (maybe I should've told that in the beginning)
Logged
I'm new here. What's your excuse?
Doc-tor3
Member
Initiate
Posts: 2
i am quite cool
(No subject)
«
Reply #11 on:
June 08, 2007, 06:23:57 AM »
Hey there!
ive made this game, but i cant seem 2 get the tiles right
My guy keeps on walking through everything, witch is a very big
to me
Logged
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
(No subject)
«
Reply #12 on:
June 08, 2007, 12:14:15 PM »
A) This isn't really the place to post this.
B) To change the tiles "walk-ability", go to tilesets (or chipsets depending on translation) in your database. Then press the passibility button. Then, to make a tile unable to be walked on, press the tile until it turns to a white 'X'. The character no longer should be able to walk on it.
Logged
SqareMan
Initiate
Posts: 40
Re: Programming FAQ
«
Reply #13 on:
September 13, 2009, 09:05:46 PM »
I'm useing RM2k3 and when I put "Item Management" as an event and set it to be trigered by the action key, witch is enter, when I test play and try to get the item nothing happens
. Somebody please tell me what im missing.
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Programming FAQ