New forum theme up and running!
Um...look around. there already is a skin changer
class Game_Interpreter def command_122 value = 0 case @params[3] # Operand when 0 # Constant value = @params[4] when 1 # Variable value = $game_variables[@params[4]] when 2 # Random value = @params[4] + rand(@params[5] - @params[4] + 1) when 3 # Item value = $game_party.item_number($data_items[@params[4]]) when 4 # Actor actor = $game_actors[@params[4]] if actor != nil case @params[5] when 0 # Level value = actor.level when 1 # Experience value = actor.exp when 2 # HP value = actor.hp when 3 # MP value = actor.mp when 4 # Maximum HP value = actor.maxhp when 5 # Maximum MP value = actor.maxmp when 6 # Attack value = actor.atk when 7 # Defense value = actor.def when 8 # Spirit value = actor.spi when 9 # Agility value = actor.agi end end when 5 # Enemy enemy = $game_troop.members[@params[4]] if enemy != nil case @params[5] when 0 # HP value = enemy.hp when 1 # MP value = enemy.mp when 2 # Maximum HP value = enemy.maxhp when 3 # Maximum MP value = enemy.maxmp when 4 # Attack value = enemy.atk when 5 # Defense value = enemy.def when 6 # Spirit value = enemy.spi when 7 # Agility value = enemy.agi end end when 6 # Character character = get_character(@params[4]) if character != nil case @params[5] when 0 # x-coordinate value = character.x when 1 # y-coordinate value = character.y when 2 # direction value = character.direction when 3 # screen x-coordinate value = character.screen_x when 4 # screen y-coordinate value = character.screen_y end end when 7 # Other case @params[4] when 0 # map ID value = $game_map.map_id when 1 # number of party members value = $game_party.members.size when 2 # gold value = $game_party.gold when 3 # steps value = $game_party.steps when 4 # play time value = Graphics.frame_count / Graphics.frame_rate when 5 # timer value = $game_system.timer / Graphics.frame_rate when 6 # save count value = $game_system.save_count end end for i in @params[0] .. @params[1] # Batch control case @params[2] # Operation when 0 # Set $game_variables[i] = value when 1 # Add $game_variables[i] += value when 2 # Sub $game_variables[i] -= value when 3 # Mul $game_variables[i] *= value when 4 # Div $game_variables[i] /= value if value != 0 when 5 # Mod $game_variables[i] %= value if value != 0 end if $game_variables[i] > 99999999 # Maximum limit check $game_variables[i] = 99999999 end if $game_variables[i] < -99999999 # Minimum limit check $game_variables[i] = -99999999 end end $game_map.need_refresh = true return true endend
#=========================================================================# ● ◦ [VX] Animation Bug Fixed ◦ □ by Woratana (21/05/2008)# * Fixed bug that animation will follow screen, not stay on character~ *# * You can place this script in any slot below the slot 'Sprite_Base'#-------------------------------------------------------------------------class Sprite_Base < Sprite alias wora_bugfix_sprbas_upd update def update if !@animation.nil? if @animation.position == 3 if viewport == nil @animation_ox = Graphics.width / 2 @animation_oy = Graphics.height / 2 else @animation_ox = viewport.rect.width / 2 @animation_oy = viewport.rect.height / 2 end else @animation_ox = x - ox + width / 2 @animation_oy = y - oy + height / 2 if @animation.position == 0 @animation_oy -= height / 2 elsif @animation.position == 2 @animation_oy += height / 2 end end end wora_bugfix_sprbas_upd endend
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.