Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Off-Topic
»
All of all!
»
Sim Rpg Maker
« previous
next »
Print
Pages: [
1
]
Author
Topic: Sim Rpg Maker (Read 4848 times)
Saintsword
Alex
Initiate
Posts: 24
Sim Rpg Maker
«
on:
June 17, 2008, 09:09:09 PM »
I recently downloaded Sim Rpg Maker 95 again, and to my surprise, it was amazingly simple to use.
There is just two things I cannot figure out;
1)How to make enemies attack players, right now they just run up and stand in front of the characters.
2) How to make the main character go from the first map to the second without losing experience, the other three characters seem to keep their experience.
If anyone has solved these problems before, please tell me how.
Edit: I found out how to transfer the main character without losing experience, the enemies not attacking is still a problem though.
«
Last Edit: June 17, 2008, 10:18:46 PM by Saintsword
»
Logged
W00t w00t. Member for almost/over four years.
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Re: Sim Rpg Maker
«
Reply #1 on:
June 17, 2008, 09:11:59 PM »
I dont think many of us are familiar with it.
Perhaps you should try finding a Sim RPG maker forum?
Logged
Saintsword
Alex
Initiate
Posts: 24
Re: Sim Rpg Maker
«
Reply #2 on:
June 17, 2008, 09:22:36 PM »
I am, but I figured I'd also ask here since I find that this is the only place that really knows about making games.
Logged
W00t w00t. Member for almost/over four years.
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Re: Sim Rpg Maker
«
Reply #3 on:
June 17, 2008, 10:25:36 PM »
we do know a thing or two about it.
But we know how to use 2m2k3, 2k, and sometimes XP
You would be better off finding an english help file or something. But chances are, the file will suck, and you software has no support. Because...well...because its Illegal.
Logged
Saintsword
Alex
Initiate
Posts: 24
Re: Sim Rpg Maker
«
Reply #4 on:
June 17, 2008, 10:28:50 PM »
Lol. Thanks anyways.
Logged
W00t w00t. Member for almost/over four years.
lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: Sim Rpg Maker
«
Reply #5 on:
June 18, 2008, 12:03:29 AM »
i had a look online may help if you look here
http://www.google.com/search?hl=en&q=Sim%20Rpg%20Maker%2095&gbv=2&ie=UTF-8&sa=N&tab=iw
Logged
A real friend is one who walks in when the rest of the world walks out
Dominicy
All men play on ten!
Leader
Posts: 2,852
Re: Sim Rpg Maker
«
Reply #6 on:
June 18, 2008, 12:13:13 AM »
I tried using SIM-maker once. I quit after ten minutes because I couldn't figure out importing graphics. You've inspired me to try it out again though. Thanks XD
If I find anything out I'll tell you.
Use
http://www.spriters-resource.com/
to find graphics, that's more or less the most I can do to help until I figure something out.
Logged
Saintsword
Alex
Initiate
Posts: 24
Re: Sim Rpg Maker
«
Reply #7 on:
June 18, 2008, 02:43:42 PM »
To import new graphics you just have to put them in the proper file (D:/SRPG/BMP for me) with the proper name. For battle Characters You just put ca##_###.bmp The first two ## are what number they will be in the battle animations, and the last three are what number the character sprite you are using. For example, I added a mymirdon, it's called ca20_055.bmp, since I added unit_055.bmp as the myrmidon. There is also a ca21_055.bmp for when I add a promotion system. If I wanted to also make it so the mercenary can use the myrmidon battle animation, I'd have to copy ca20_055.bmp and put ca20_056.bmp since the mercernary is unit_056.bmp
If that doesn't make sense I'll try to explain more.
Thanks for the help by the way.
Edit: When using unit_EXA.bmp, the top row is when the unit is standing around. The second is moving up, the third is moving right, the fourth is moving down, and the fifth is moving left.
When trying to insert graphics the best thing to do is stick with the palette otherwise the custom colors show up a black. And Just add one number instead of replacing graphics (unit_055 -> unit_056) there doesn't seem to be a limit on numbers so far.
Music files are easy to add, they just have to .mid and put them in the BGM folder, sound effects are .wav and go in the EFS folder.
Remember if you alreadyhaeva game added you have to add it to the game's BMP/BGM/EFS folder for the game to access it.
«
Last Edit: June 18, 2008, 02:49:21 PM by Saintsword
»
Logged
W00t w00t. Member for almost/over four years.
Dominicy
All men play on ten!
Leader
Posts: 2,852
Re: Sim Rpg Maker
«
Reply #8 on:
June 18, 2008, 07:35:22 PM »
Yeh, after awhile of messing around with it (2:00 PM until 3:00 AM >.>) I figured out quite alot of stuff and have a few animations done. The frames aren't exactly perfectly placed but they work, if you want them ;P So far mostly just a bunch of explosion effects from Metal Slug.
Logged
Saintsword
Alex
Initiate
Posts: 24
Re: Sim Rpg Maker
«
Reply #9 on:
June 18, 2008, 08:29:20 PM »
:p Thanks but I'm working towards a Fire Emblem based game.
When you test out your maps do the enemies attack you or just come near you?
Apparently there's a few different versions of Sim RPG maker 95 around because of different translators, so I'm thinking that could be my problem.
«
Last Edit: June 18, 2008, 08:30:56 PM by Saintsword
»
Logged
W00t w00t. Member for almost/over four years.
Miss Muffet
Member
Initiate
Posts: 72
Re: Sim Rpg Maker
«
Reply #10 on:
July 14, 2008, 12:00:01 AM »
Man, that is so old I'm surprised people still use it especially since there are new and improved game makers out there.
Logged
Bluhman
Global Moderator
Royal
Posts: 4,977
Re: Sim Rpg Maker
«
Reply #11 on:
July 14, 2008, 12:04:42 AM »
Man, this thread is so old. I'm suprised that people still post in these threads.
Wait, they don't.
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Off-Topic
»
All of all!
»
Sim Rpg Maker