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Charas-Project
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Animated enemies?
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Topic: Animated enemies? (Read 5160 times)
Lukas
Lurking :D
Acolyte
Posts: 306
CLICK (HERE) TO WIN ME A CREDIT CARD!!!!
Animated enemies?
«
on:
June 29, 2008, 06:11:33 AM »
Im not sure if this would be a cbs.
BUT is there a way to make the enemys just battle animations.
You so that they are a little more life like?
To just have them a looping animation?
If not please just telll me so i dont waist my time make the animations.
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The Creeper...
>.>
Dominicy
All men play on ten!
Leader
Posts: 2,852
Re: Animated enemies?
«
Reply #1 on:
June 29, 2008, 06:56:38 AM »
You CAN make the monster's image appear in front of the player and attack, but nothing like idle, status and death animations.
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Lukas
Lurking :D
Acolyte
Posts: 306
CLICK (HERE) TO WIN ME A CREDIT CARD!!!!
Re: Animated enemies?
«
Reply #2 on:
June 29, 2008, 06:59:51 AM »
is it possible to make the sprite go 100 trans%?
so i could just use there pic make it part of the animation
and make it run up and attack?
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The Creeper...
>.>
Bluhman
Global Moderator
Royal
Posts: 4,977
Re: Animated enemies?
«
Reply #3 on:
June 29, 2008, 07:12:35 AM »
Nuh uh. Not possible to make them dissapear.
However, what you can do is have the monster perform an attack that blacks out the entire screen, so that the only thing you CAN see is the monster attacking.
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Animated enemies?
«
Reply #4 on:
June 29, 2008, 01:10:23 PM »
OBJECTION!!!
It Is possable to make them dissapear for 2k3 and XP
@k3 you just need to imput battle events for everybattle ( so basically it would be agonising)(make monster hidden if switch activated)
(if switch activated Deal 30 dmg to Hero1 ) Switch off (make enemy rea-appear)
XP has a transparent feature that make sprites dissapear...then you make their sprite into a battle animation...
and the rest is explainable
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------------------------------------------------------------
Hence nothing remains except for our regrets...
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Dominicy
All men play on ten!
Leader
Posts: 2,852
Re: Animated enemies?
«
Reply #5 on:
June 29, 2008, 06:05:27 PM »
I was considering experimenting with making the screen fade to black (or at least partially black) and then it shows the monster attack the character. It didn't go too well. Too much of a delay when the screen fades to black, so it's not such a good idea if you ask me.
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Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Re: Animated enemies?
«
Reply #6 on:
June 29, 2008, 06:10:07 PM »
If youre using XP there is scripts that will allow you to use monster animations while in a side view battle system
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mironic
Killeritzu games
Acolyte
Posts: 319
im a massivly good game dissigner
Re: Animated enemies?
«
Reply #7 on:
August 15, 2008, 05:43:23 AM »
iv seen sum on utube though lol
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game maker and rpgmaker 2k3 for ever
Current project:
epsilon of light
Bluhman
Global Moderator
Royal
Posts: 4,977
Re: Animated enemies?
«
Reply #8 on:
August 15, 2008, 05:48:16 AM »
Quote from: mironic on August 15, 2008, 05:43:23 AM
iv seen sum on utube though lol
The sum of
angles
?
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RockJohnAxe
I Pwn alot of stuff.
Zealot
Posts: 606
I Pwn alot of stuff.
Re: Animated enemies?
«
Reply #9 on:
August 16, 2008, 10:08:18 AM »
bluhman you just keep hitting my funny bone lol
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mrhawi
Member
Initiate
Posts: 47
Re: Animated enemies?
«
Reply #10 on:
August 17, 2008, 09:17:10 PM »
there are other methods, like cut a part from the background of the battle and in the animation put it to cover monster, then in battle animation put images of monster attacking and it give the sensation that the monster is moving.
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Animated enemies?
«
Reply #11 on:
August 18, 2008, 03:17:38 AM »
Here you go, Lukas, this should do the trick. It not writen by me. I've not bothered to test it, so I don't know if it will work or not.
Okay, this tutorial basically explains a way to have an animation based battle system. You can do lots of things with this such as a battle system surrounding the enemy completely, or even enemies that animate, only creativity is needed.
Basically before you even get started what you need is battle animations set up to look like your characters. After you have created those exact battle animations, you need to make an actual battle animation of all ofyour character under the animation tab. Place the frames exactly at (0,0) cooridinates.
Next what you need to do is make a decoy. A decoy is set up so when the monster attacks you, it would actually attack the animation. A decoy is also needed so that you can place your characters wherever you want to. Now to make a decoy you need to go to the animations2 tab. Click on poses and set his idle stance to anything, it doesnt matter because your character willl not look like that, it is only a decoy so dont worry. Next go to battle layout and you can see the "idle stance" that you had just picked. Move the character where you want him to be.
Next would be to assign the proper animations to the proper gestures. Go to animations2 and click animation type. Now for each animation you had made assign them to their proper places. For instance assign your animated victory stance to the victory option, ya dig? Now go to monster groups and try it out!
Their are some problems thart may happen with this but overall its perfectly fine. Just dont assign weapons their own animations and if you have your characters on the left side, be careful of pre-emptive attacks.
Sayonara
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Charas-Project
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Animated enemies?