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Charas-Project
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how to make a talking faceset
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Topic: how to make a talking faceset (Read 2741 times)
bikourbow2
bikourbow
Initiate
Posts: 35
born in the days living in the days and dying in the days
how to make a talking faceset
«
on:
August 09, 2005, 06:30:17 PM »
Ok first take a faceset and make to copies of it [one closed mouth one partially open and one wide open] use a battle animation template to plase the faces in. make the battle anim. [in rmaker] and place an event in the map where the following occurs:
message style [transparrent
show battle anim [the talkng one
erase face graphic
show message
now repete the show battle anim. and message for each time a character talks in the animation be sure that the mouth never goes from clossed straight to wide open. thank you since this is my first tut feel free to coment..
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ivan mage
If jimmy cracked corn and i diddn't care, why did i write a song about it?
Associate
Posts: 172
Who am I? heck, i dont even know!
(No subject)
«
Reply #1 on:
August 09, 2005, 06:33:40 PM »
Great tutorial! I've alwas wonded how to do that...
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69_so_fine
69 The Poser
Associate
Posts: 273
(No subject)
«
Reply #2 on:
August 09, 2005, 06:49:38 PM »
Nice tutorial I might have to use it
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bikourbow2
bikourbow
Initiate
Posts: 35
born in the days living in the days and dying in the days
yay
«
Reply #3 on:
August 09, 2005, 06:54:02 PM »
i'm so proud I thought of it when I saw a sprite sheet of cecil from fire emblem
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Darkfire_renagade
Initiate
Posts: 94
I am everything, and nothing.
(No subject)
«
Reply #4 on:
August 10, 2005, 02:27:46 PM »
Nice Tutorial Dude
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darkfairy
Lotac Company
Initiate
Posts: 7
(No subject)
«
Reply #5 on:
August 18, 2005, 03:25:42 PM »
lol now i need a face graphic with open mouth and close mouth
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how to make a talking faceset